#include <metal_stdlib> | |
using namespace metal; | |
struct tint_array_wrapper { | |
uint arr[2]; | |
}; | |
struct S { | |
uint field0; | |
float field1; | |
tint_array_wrapper field2; | |
}; | |
void main_1() { | |
int2 x_200 = 0; | |
if (true) { | |
x_200 = int2(0, 0); | |
x_200.x = 0; | |
} else { | |
return; | |
} | |
int2 const x_201 = x_200; | |
return; | |
} | |
fragment void tint_symbol() { | |
main_1(); | |
return; | |
} | |