| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[4]; |
| }; |
| struct buf1 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; |
| }; |
| struct tint_padded_array_element_1 { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad_1[12]; |
| }; |
| struct tint_array_wrapper_1 { |
| /* 0x0000 */ tint_padded_array_element_1 arr[1]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf1& x_6, constant buf0& x_9, thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) { |
| int2 icoord = 0; |
| float x_40 = 0.0f; |
| int2 icoord_1 = 0; |
| float const x_42 = (*(tint_symbol_3)).x; |
| float const x_44 = x_6.x_GLF_uniform_float_values.arr[1].el; |
| float const x_47 = x_6.x_GLF_uniform_float_values.arr[0].el; |
| if (((x_42 * x_44) > x_47)) { |
| float4 const x_52 = *(tint_symbol_3); |
| float const x_55 = x_6.x_GLF_uniform_float_values.arr[1].el; |
| float const x_58 = x_6.x_GLF_uniform_float_values.arr[0].el; |
| float const x_60 = x_6.x_GLF_uniform_float_values.arr[2].el; |
| icoord = int2(((float2(x_52.x, x_52.y) * x_55) - float2(x_58, x_60))); |
| float const x_65 = x_6.x_GLF_uniform_float_values.arr[2].el; |
| float const x_67 = x_6.x_GLF_uniform_float_values.arr[3].el; |
| int const x_69 = icoord.x; |
| int const x_71 = icoord.y; |
| int const x_74 = x_9.x_GLF_uniform_int_values.arr[0].el; |
| if ((as_type<int>((as_type<uint>(x_69) * as_type<uint>(x_71))) != x_74)) { |
| float const x_80 = x_6.x_GLF_uniform_float_values.arr[3].el; |
| x_40 = x_80; |
| } else { |
| float const x_82 = x_6.x_GLF_uniform_float_values.arr[2].el; |
| x_40 = x_82; |
| } |
| float const x_83 = x_40; |
| int const x_85 = x_9.x_GLF_uniform_int_values.arr[0].el; |
| *(tint_symbol_4) = float4(x_65, x_67, x_83, float(x_85)); |
| } else { |
| float4 const x_88 = *(tint_symbol_3); |
| float const x_91 = x_6.x_GLF_uniform_float_values.arr[1].el; |
| float const x_94 = x_6.x_GLF_uniform_float_values.arr[0].el; |
| float const x_96 = x_6.x_GLF_uniform_float_values.arr[2].el; |
| icoord_1 = int2(((float2(x_88.x, x_88.y) * x_91) - float2(x_94, x_96))); |
| float const x_101 = x_6.x_GLF_uniform_float_values.arr[3].el; |
| float const x_103 = x_6.x_GLF_uniform_float_values.arr[3].el; |
| int const x_105 = icoord_1.x; |
| float const x_108 = x_6.x_GLF_uniform_float_values.arr[3].el; |
| *(tint_symbol_4) = float4(x_101, x_103, float(x_105), x_108); |
| } |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf1& x_6, constant buf0& x_9, float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| *(tint_symbol_5) = gl_FragCoord_param; |
| main_1(x_6, x_9, tint_symbol_5, tint_symbol_6); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf1& x_6 [[buffer(0)]], constant buf0& x_9 [[buffer(1)]]) { |
| thread float4 tint_symbol_7 = 0.0f; |
| thread float4 tint_symbol_8 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_6, x_9, gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |