| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ float2 resolution; |
| }; |
| struct tint_array_wrapper { |
| float4 arr[16]; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| int collatz_i1_(thread int* const v) { |
| int count = 0; |
| count = 0; |
| while (true) { |
| int const x_89 = *(v); |
| if ((x_89 > 1)) { |
| } else { |
| break; |
| } |
| int const x_92 = *(v); |
| if (((x_92 & 1) == 1)) { |
| int const x_98 = *(v); |
| *(v) = as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(3) * as_type<uint>(x_98)))) + as_type<uint>(1))); |
| } else { |
| int const x_101 = *(v); |
| *(v) = (x_101 / 2); |
| } |
| int const x_103 = count; |
| count = as_type<int>((as_type<uint>(x_103) + as_type<uint>(1))); |
| } |
| int const x_105 = count; |
| return x_105; |
| } |
| |
| void main_1(constant buf0& x_10, thread float4* const tint_symbol_4, thread float4* const tint_symbol_5) { |
| float2 lin = 0.0f; |
| int v_1 = 0; |
| int param = 0; |
| tint_array_wrapper indexable = {}; |
| float4 const x_63 = *(tint_symbol_4); |
| float2 const x_66 = x_10.resolution; |
| lin = (float2(x_63.x, x_63.y) / x_66); |
| float2 const x_68 = lin; |
| lin = floor((x_68 * 8.0f)); |
| float const x_72 = lin.x; |
| float const x_76 = lin.y; |
| v_1 = as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(int(x_72)) * as_type<uint>(8)))) + as_type<uint>(int(x_76)))); |
| int const x_79 = v_1; |
| param = x_79; |
| int const x_80 = collatz_i1_(&(param)); |
| tint_array_wrapper const tint_symbol_2 = {.arr={float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}}; |
| indexable = tint_symbol_2; |
| float4 const x_83 = indexable.arr[(x_80 % 16)]; |
| *(tint_symbol_5) = x_83; |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf0& x_10, float4 gl_FragCoord_param, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) { |
| *(tint_symbol_6) = gl_FragCoord_param; |
| main_1(x_10, tint_symbol_6, tint_symbol_7); |
| main_out const tint_symbol_3 = {.x_GLF_color_1=*(tint_symbol_7)}; |
| return tint_symbol_3; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_10 [[buffer(0)]]) { |
| thread float4 tint_symbol_8 = 0.0f; |
| thread float4 tint_symbol_9 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_10, gl_FragCoord_param, &(tint_symbol_8), &(tint_symbol_9)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |