| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_10 : register(b0, space0) { |
| uint4 x_10[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| int collatz_i1_(inout int v) { |
| int count = 0; |
| count = 0; |
| while (true) { |
| const int x_89 = v; |
| if ((x_89 > 1)) { |
| } else { |
| break; |
| } |
| const int x_92 = v; |
| if (((x_92 & 1) == 1)) { |
| const int x_98 = v; |
| v = ((3 * x_98) + 1); |
| } else { |
| const int x_101 = v; |
| v = (x_101 / 2); |
| } |
| count = (count + 1); |
| } |
| return count; |
| } |
| |
| void main_1() { |
| float2 lin = float2(0.0f, 0.0f); |
| int v_1 = 0; |
| int param = 0; |
| float4 indexable[16] = (float4[16])0; |
| const float4 x_63 = gl_FragCoord; |
| const float2 x_66 = asfloat(x_10[0].xy); |
| lin = (float2(x_63.x, x_63.y) / x_66); |
| lin = floor((lin * 8.0f)); |
| const float x_72 = lin.x; |
| const float x_76 = lin.y; |
| v_1 = ((int(x_72) * 8) + int(x_76)); |
| param = v_1; |
| const int x_80 = collatz_i1_(param); |
| const float4 tint_symbol_4[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}; |
| indexable = tint_symbol_4; |
| const float4 x_83 = indexable[(x_80 % 16)]; |
| x_GLF_color = x_83; |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner(float4 gl_FragCoord_param) { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_5 = {x_GLF_color}; |
| return tint_symbol_5; |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |