blob: 023099226668966db6ceb42c9acfb1623afce144 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ float2 injectionSwitch;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
float3 computeColor_(constant buf0& x_7, thread float4* const tint_symbol_3) {
int x_injected_loop_counter = 0;
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
x_injected_loop_counter = 1;
while (true) {
float const x_38 = x_7.injectionSwitch.x;
if ((x_38 > 1.0f)) {
float const x_43 = x_7.injectionSwitch.x;
if ((x_43 > 1.0f)) {
continue;
} else {
continue;
}
continue;
}
return float3(1.0f, 1.0f, 1.0f);
}
return float3(0.0f, 0.0f, 0.0f);
}
void main_1(constant buf0& x_7, thread float4* const tint_symbol_4) {
float3 const x_31 = computeColor_(x_7, tint_symbol_4);
return;
}
main_out tint_symbol_inner(constant buf0& x_7, thread float4* const tint_symbol_5) {
main_1(x_7, tint_symbol_5);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_5)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) {
thread float4 tint_symbol_6 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_7, &(tint_symbol_6));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}