| warning: use of deprecated intrinsic |
| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct main_out { |
| float4 color_out_1; |
| }; |
| struct tint_symbol_2 { |
| float4 color_out_1 [[color(0)]]; |
| }; |
| |
| void main_1(thread float4* const tint_symbol_4, texture2d<float, access::read> tint_symbol_5, thread float4* const tint_symbol_6) { |
| float4 const x_19 = *(tint_symbol_4); |
| float4 const x_22 = tint_symbol_5.read(uint2(int2(float2(x_19.x, x_19.y)))); |
| *(tint_symbol_6) = x_22; |
| return; |
| } |
| |
| main_out tint_symbol_1_inner(float4 gl_FragCoord_param, thread float4* const tint_symbol_7, texture2d<float, access::read> tint_symbol_8, thread float4* const tint_symbol_9) { |
| *(tint_symbol_7) = gl_FragCoord_param; |
| main_1(tint_symbol_7, tint_symbol_8, tint_symbol_9); |
| main_out const tint_symbol_3 = {.color_out_1=*(tint_symbol_9)}; |
| return tint_symbol_3; |
| } |
| |
| fragment tint_symbol_2 tint_symbol_1(texture2d<float, access::read> tint_symbol_11 [[texture(0)]], float4 gl_FragCoord_param [[position]]) { |
| thread float4 tint_symbol_10 = 0.0f; |
| thread float4 tint_symbol_12 = 0.0f; |
| main_out const inner_result = tint_symbol_1_inner(gl_FragCoord_param, &(tint_symbol_10), tint_symbol_11, &(tint_symbol_12)); |
| tint_symbol_2 wrapper_result = {}; |
| wrapper_result.color_out_1 = inner_result.color_out_1; |
| return wrapper_result; |
| } |
| |