| // Copyright 2020 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "src/writer/hlsl/namer.h" |
| |
| #include <algorithm> |
| |
| namespace tint { |
| namespace writer { |
| namespace hlsl { |
| namespace { |
| |
| // This list is used for a binary search and must be kept in sorted order. |
| const char* kNames[] = {"AddressU", |
| "AddressV", |
| "AddressW", |
| "AllMemoryBarrier", |
| "AllMemoryBarrierWithGroupSync", |
| "AppendStructuredBuffer", |
| "BINORMAL", |
| "BLENDINDICES", |
| "BLENDWEIGHT", |
| "BlendState", |
| "BorderColor", |
| "Buffer", |
| "ByteAddressBuffer", |
| "COLOR", |
| "CheckAccessFullyMapped", |
| "ComparisonFunc", |
| "CompileShader", |
| "ComputeShader", |
| "ConsumeStructuredBuffer", |
| "D3DCOLORtoUBYTE4", |
| "DEPTH", |
| "DepthStencilState", |
| "DepthStencilView", |
| "DeviceMemoryBarrier", |
| "DeviceMemroyBarrierWithGroupSync", |
| "DomainShader", |
| "EvaluateAttributeAtCentroid", |
| "EvaluateAttributeAtSample", |
| "EvaluateAttributeSnapped", |
| "FOG", |
| "Filter", |
| "GeometryShader", |
| "GetRenderTargetSampleCount", |
| "GetRenderTargetSamplePosition", |
| "GroupMemoryBarrier", |
| "GroupMemroyBarrierWithGroupSync", |
| "Hullshader", |
| "InputPatch", |
| "InterlockedAdd", |
| "InterlockedAnd", |
| "InterlockedCompareExchange", |
| "InterlockedCompareStore", |
| "InterlockedExchange", |
| "InterlockedMax", |
| "InterlockedMin", |
| "InterlockedOr", |
| "InterlockedXor", |
| "LineStream", |
| "MaxAnisotropy", |
| "MaxLOD", |
| "MinLOD", |
| "MipLODBias", |
| "NORMAL", |
| "NULL", |
| "Normal", |
| "OutputPatch", |
| "POSITION", |
| "POSITIONT", |
| "PSIZE", |
| "PixelShader", |
| "PointStream", |
| "Process2DQuadTessFactorsAvg", |
| "Process2DQuadTessFactorsMax", |
| "Process2DQuadTessFactorsMin", |
| "ProcessIsolineTessFactors", |
| "ProcessQuadTessFactorsAvg", |
| "ProcessQuadTessFactorsMax", |
| "ProcessQuadTessFactorsMin", |
| "ProcessTriTessFactorsAvg", |
| "ProcessTriTessFactorsMax", |
| "ProcessTriTessFactorsMin", |
| "RWBuffer", |
| "RWByteAddressBuffer", |
| "RWStructuredBuffer", |
| "RWTexture1D", |
| "RWTexture1DArray", |
| "RWTexture2D", |
| "RWTexture2DArray", |
| "RWTexture3D", |
| "RasterizerState", |
| "RenderTargetView", |
| "SV_ClipDistance", |
| "SV_Coverage", |
| "SV_CullDistance", |
| "SV_Depth", |
| "SV_DepthGreaterEqual", |
| "SV_DepthLessEqual", |
| "SV_DispatchThreadID", |
| "SV_DomainLocation", |
| "SV_GSInstanceID", |
| "SV_GroupID", |
| "SV_GroupIndex", |
| "SV_GroupThreadID", |
| "SV_InnerCoverage", |
| "SV_InsideTessFactor", |
| "SV_InstanceID", |
| "SV_IsFrontFace", |
| "SV_OutputControlPointID", |
| "SV_Position", |
| "SV_PrimitiveID", |
| "SV_RenderTargetArrayIndex", |
| "SV_SampleIndex", |
| "SV_StencilRef", |
| "SV_Target", |
| "SV_TessFactor", |
| "SV_VertexArrayIndex", |
| "SV_VertexID", |
| "Sampler", |
| "Sampler1D", |
| "Sampler2D", |
| "Sampler3D", |
| "SamplerCUBE", |
| "StructuredBuffer", |
| "TANGENT", |
| "TESSFACTOR", |
| "TEXCOORD", |
| "Texcoord", |
| "Texture", |
| "Texture1D", |
| "Texture1DArray", |
| "Texture2D", |
| "Texture2DArray", |
| "Texture2DMS", |
| "Texture2DMSArray", |
| "Texture3D", |
| "TextureCube", |
| "TextureCubeArray", |
| "TriangleStream", |
| "VFACE", |
| "VPOS", |
| "VertexShader", |
| "abort", |
| "abs", |
| "acos", |
| "all", |
| "allow_uav_condition", |
| "any", |
| "asdouble", |
| "asfloat", |
| "asin", |
| "asint", |
| "asm", |
| "asm_fragment", |
| "asuint", |
| "atan", |
| "atan2", |
| "auto", |
| "bool", |
| "bool1", |
| "bool1x1", |
| "bool1x2", |
| "bool1x3", |
| "bool1x4", |
| "bool2", |
| "bool2x1", |
| "bool2x2", |
| "bool2x3", |
| "bool2x4", |
| "bool3", |
| "bool3x1", |
| "bool3x2", |
| "bool3x3", |
| "bool3x4", |
| "bool4", |
| "bool4x1", |
| "bool4x2", |
| "bool4x3", |
| "bool4x4", |
| "branch", |
| "break", |
| "call", |
| "case", |
| "catch", |
| "cbuffer", |
| "ceil", |
| "centroid", |
| "char", |
| "clamp", |
| "class", |
| "clip", |
| "column_major", |
| "compile_fragment", |
| "const", |
| "const_cast", |
| "continue", |
| "cos", |
| "cosh", |
| "countbits", |
| "cross", |
| "ddx", |
| "ddx_coarse", |
| "ddx_fine", |
| "ddy", |
| "ddy_coarse", |
| "ddy_fine", |
| "degrees", |
| "delete", |
| "determinant", |
| "discard", |
| "distance", |
| "do", |
| "dot", |
| "double", |
| "double1", |
| "double1x1", |
| "double1x2", |
| "double1x3", |
| "double1x4", |
| "double2", |
| "double2x1", |
| "double2x2", |
| "double2x3", |
| "double2x4", |
| "double3", |
| "double3x1", |
| "double3x2", |
| "double3x3", |
| "double3x4", |
| "double4", |
| "double4x1", |
| "double4x2", |
| "double4x3", |
| "double4x4", |
| "dst", |
| "dword", |
| "dword1", |
| "dword1x1", |
| "dword1x2", |
| "dword1x3", |
| "dword1x4", |
| "dword2", |
| "dword2x1", |
| "dword2x2", |
| "dword2x3", |
| "dword2x4", |
| "dword3", |
| "dword3x1", |
| "dword3x2", |
| "dword3x3", |
| "dword3x4", |
| "dword4", |
| "dword4x1", |
| "dword4x2", |
| "dword4x3", |
| "dword4x4", |
| "dynamic_cast", |
| "else", |
| "enum", |
| "errorf", |
| "exp", |
| "exp2", |
| "explicit", |
| "export", |
| "extern", |
| "f16to32", |
| "f32tof16", |
| "faceforward", |
| "false", |
| "fastopt", |
| "firstbithigh", |
| "firstbitlow", |
| "flatten", |
| "float", |
| "float1", |
| "float1x1", |
| "float1x2", |
| "float1x3", |
| "float1x4", |
| "float2", |
| "float2x1", |
| "float2x2", |
| "float2x3", |
| "float2x4", |
| "float3", |
| "float3x1", |
| "float3x2", |
| "float3x3", |
| "float3x4", |
| "float4", |
| "float4x1", |
| "float4x2", |
| "float4x3", |
| "float4x4", |
| "floor", |
| "fma", |
| "fmod", |
| "for", |
| "forcecase", |
| "frac", |
| "frexp", |
| "friend", |
| "fwidth", |
| "fxgroup", |
| "goto", |
| "groupshared", |
| "half", |
| "half1", |
| "half1x1", |
| "half1x2", |
| "half1x3", |
| "half1x4", |
| "half2", |
| "half2x1", |
| "half2x2", |
| "half2x3", |
| "half2x4", |
| "half3", |
| "half3x1", |
| "half3x2", |
| "half3x3", |
| "half3x4", |
| "half4", |
| "half4x1", |
| "half4x2", |
| "half4x3", |
| "half4x4", |
| "if", |
| "in", |
| "inline", |
| "inout", |
| "int", |
| "int1", |
| "int1x1", |
| "int1x2", |
| "int1x3", |
| "int1x4", |
| "int2", |
| "int2x1", |
| "int2x2", |
| "int2x3", |
| "int2x4", |
| "int3", |
| "int3x1", |
| "int3x2", |
| "int3x3", |
| "int3x4", |
| "int4", |
| "int4x1", |
| "int4x2", |
| "int4x3", |
| "int4x4", |
| "interface", |
| "isfinite", |
| "isinf", |
| "isnan", |
| "ldexp", |
| "length", |
| "lerp", |
| "lineadj", |
| "linear", |
| "lit", |
| "log", |
| "log10", |
| "log2", |
| "long", |
| "loop", |
| "mad", |
| "matrix", |
| "max", |
| "min", |
| "min10float", |
| "min10float1", |
| "min10float1x1", |
| "min10float1x2", |
| "min10float1x3", |
| "min10float1x4", |
| "min10float2", |
| "min10float2x1", |
| "min10float2x2", |
| "min10float2x3", |
| "min10float2x4", |
| "min10float3", |
| "min10float3x1", |
| "min10float3x2", |
| "min10float3x3", |
| "min10float3x4", |
| "min10float4", |
| "min10float4x1", |
| "min10float4x2", |
| "min10float4x3", |
| "min10float4x4", |
| "min12int", |
| "min12int1", |
| "min12int1x1", |
| "min12int1x2", |
| "min12int1x3", |
| "min12int1x4", |
| "min12int2", |
| "min12int2x1", |
| "min12int2x2", |
| "min12int2x3", |
| "min12int2x4", |
| "min12int3", |
| "min12int3x1", |
| "min12int3x2", |
| "min12int3x3", |
| "min12int3x4", |
| "min12int4", |
| "min12int4x1", |
| "min12int4x2", |
| "min12int4x3", |
| "min12int4x4", |
| "min16float", |
| "min16float1", |
| "min16float1x1", |
| "min16float1x2", |
| "min16float1x3", |
| "min16float1x4", |
| "min16float2", |
| "min16float2x1", |
| "min16float2x2", |
| "min16float2x3", |
| "min16float2x4", |
| "min16float3", |
| "min16float3x1", |
| "min16float3x2", |
| "min16float3x3", |
| "min16float3x4", |
| "min16float4", |
| "min16float4x1", |
| "min16float4x2", |
| "min16float4x3", |
| "min16float4x4", |
| "min16int", |
| "min16int1", |
| "min16int1x1", |
| "min16int1x2", |
| "min16int1x3", |
| "min16int1x4", |
| "min16int2", |
| "min16int2x1", |
| "min16int2x2", |
| "min16int2x3", |
| "min16int2x4", |
| "min16int3", |
| "min16int3x1", |
| "min16int3x2", |
| "min16int3x3", |
| "min16int3x4", |
| "min16int4", |
| "min16int4x1", |
| "min16int4x2", |
| "min16int4x3", |
| "min16int4x4", |
| "min16uint", |
| "min16uint1", |
| "min16uint1x1", |
| "min16uint1x2", |
| "min16uint1x3", |
| "min16uint1x4", |
| "min16uint2", |
| "min16uint2x1", |
| "min16uint2x2", |
| "min16uint2x3", |
| "min16uint2x4", |
| "min16uint3", |
| "min16uint3x1", |
| "min16uint3x2", |
| "min16uint3x3", |
| "min16uint3x4", |
| "min16uint4", |
| "min16uint4x1", |
| "min16uint4x2", |
| "min16uint4x3", |
| "min16uint4x4", |
| "modf", |
| "msad4", |
| "mul", |
| "mutable", |
| "namespace", |
| "new", |
| "nointerpolation", |
| "noise", |
| "noperspective", |
| "normalize", |
| "numthreads", |
| "operator", |
| "out", |
| "packoffset", |
| "pass", |
| "pixelfragment", |
| "pixelshader", |
| "point", |
| "pow", |
| "precise", |
| "printf", |
| "private", |
| "protected", |
| "public", |
| "radians", |
| "rcp", |
| "reflect", |
| "refract", |
| "register", |
| "reinterpret_cast", |
| "return", |
| "reversebits", |
| "round", |
| "row_major", |
| "rsqrt", |
| "sample", |
| "sampler", |
| "sampler1D", |
| "sampler2D", |
| "sampler3D", |
| "samplerCUBE", |
| "sampler_state", |
| "saturate", |
| "shared", |
| "short", |
| "sign", |
| "signed", |
| "sin", |
| "sincos", |
| "sinh", |
| "sizeof", |
| "smoothstep", |
| "snorm", |
| "sqrt", |
| "stateblock", |
| "stateblock_state", |
| "static", |
| "static_cast", |
| "step", |
| "string", |
| "struct", |
| "switch", |
| "tan", |
| "tanh", |
| "tbuffer", |
| "technique", |
| "technique10", |
| "technique11", |
| "template", |
| "tex1D", |
| "tex1Dbias", |
| "tex1Dgrad", |
| "tex1Dlod", |
| "tex1Dproj", |
| "tex2D", |
| "tex2Dbias", |
| "tex2Dgrad", |
| "tex2Dlod", |
| "tex2Dproj", |
| "tex3D", |
| "tex3Dbias", |
| "tex3Dgrad", |
| "tex3Dlod", |
| "tex3Dproj", |
| "texCUBE", |
| "texCUBEbias", |
| "texCUBEgrad", |
| "texCUBElod", |
| "texCUBEproj", |
| "texture", |
| "texture1D", |
| "texture1DArray", |
| "texture2D", |
| "texture2DArray", |
| "texture2DMS", |
| "texture2DMSArray", |
| "texture3D", |
| "textureCube", |
| "textureCubeArray", |
| "this", |
| "throw", |
| "transpose", |
| "triangle", |
| "triangleadj", |
| "true", |
| "trunc", |
| "try", |
| "typedef", |
| "typename", |
| "uint", |
| "uint1", |
| "uint1x1", |
| "uint1x2", |
| "uint1x3", |
| "uint1x4", |
| "uint2", |
| "uint2x1", |
| "uint2x2", |
| "uint2x3", |
| "uint2x4", |
| "uint3", |
| "uint3x1", |
| "uint3x2", |
| "uint3x3", |
| "uint3x4", |
| "uint4", |
| "uint4x1", |
| "uint4x2", |
| "uint4x3", |
| "uint4x4", |
| "uniform", |
| "union", |
| "unorm", |
| "unroll", |
| "unsigned", |
| "using", |
| "vector", |
| "vertexfragment", |
| "vertexshader", |
| "virtual", |
| "void", |
| "volatile", |
| "while"}; |
| |
| } // namespace |
| |
| Namer::Namer() = default; |
| |
| Namer::~Namer() = default; |
| |
| std::string Namer::NameFor(const std::string& name) { |
| // If it's in the name map we can just return it. There are no shadow names |
| // in WGSL so this has to be unique in the WGSL names, and we've already |
| // checked the name collisions with HLSL. |
| auto it = name_map_.find(name); |
| if (it != name_map_.end()) { |
| return it->second; |
| } |
| |
| std::string ret_name = name; |
| if (std::binary_search(std::begin(kNames), std::end(kNames), ret_name)) { |
| uint32_t i = 0; |
| // Make sure there wasn't already a tint variable with the new name we've |
| // now created. |
| while (true) { |
| ret_name = name + "_tint_" + std::to_string(i); |
| it = name_map_.find(ret_name); |
| if (it == name_map_.end()) { |
| break; |
| } |
| i++; |
| } |
| RegisterRemappedName(ret_name); |
| } else { |
| uint32_t i = 0; |
| // Make sure the ident name wasn't assigned by a remapping. |
| while (true) { |
| if (!IsRemapped(ret_name)) { |
| break; |
| } |
| ret_name = name + "_" + std::to_string(i); |
| i++; |
| } |
| RegisterRemappedName(ret_name); |
| } |
| |
| name_map_[name] = ret_name; |
| return ret_name; |
| } |
| |
| bool Namer::IsMapped(const std::string& name) { |
| auto it = name_map_.find(name); |
| return it != name_map_.end(); |
| } |
| |
| bool Namer::IsRemapped(const std::string& name) { |
| auto it = remapped_names_.find(name); |
| return it != remapped_names_.end(); |
| } |
| |
| void Namer::RegisterRemappedName(const std::string& name) { |
| remapped_names_.insert(name); |
| } |
| |
| } // namespace hlsl |
| } // namespace writer |
| } // namespace tint |