| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct S { |
| /* 0x0000 */ float f; |
| /* 0x0004 */ uint u; |
| /* 0x0008 */ int8_t tint_pad[120]; |
| /* 0x0080 */ float4 v; |
| /* 0x0090 */ int8_t tint_pad_1[112]; |
| }; |
| |
| struct tint_symbol_1 { |
| float f [[user(locn0)]]; |
| uint u [[user(locn1)]] [[flat]]; |
| }; |
| |
| void frag_main_inner(S input, device S* const tint_symbol_3) { |
| float const f = input.f; |
| uint const u = input.u; |
| float4 const v = input.v; |
| *(tint_symbol_3) = input; |
| } |
| |
| fragment void frag_main(device S* tint_symbol_4 [[buffer(0)]], float4 v [[position]], tint_symbol_1 tint_symbol [[stage_in]]) { |
| S const tint_symbol_2 = {.f=tint_symbol.f, .u=tint_symbol.u, .v=v}; |
| frag_main_inner(tint_symbol_2, tint_symbol_4); |
| return; |
| } |
| |