| struct buf0 { |
| zero : i32; |
| }; |
| |
| @group(0) @binding(0) var<uniform> x_9 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn func_i1_(x : ptr<function, i32>) -> i32 { |
| let x_45 : i32 = *(x); |
| if ((x_45 == 10)) { |
| discard; |
| } |
| let x_49 : i32 = *(x); |
| return x_49; |
| } |
| |
| fn main_1() { |
| var a : i32; |
| var b : i32; |
| var param : i32; |
| var x_37 : i32; |
| var x_35_phi : i32; |
| a = 0; |
| let x_33 : i32 = x_9.zero; |
| b = x_33; |
| x_35_phi = x_33; |
| loop { |
| let x_35 : i32 = x_35_phi; |
| param = x_35; |
| x_37 = func_i1_(&(param)); |
| a = x_37; |
| let x_36 : i32 = (x_35 + 1); |
| b = x_36; |
| x_35_phi = x_36; |
| if ((x_36 < 4)) { |
| } else { |
| break; |
| } |
| } |
| if ((x_37 == bitcast<i32>(3))) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |