| type Arr = @stride(16) array<f32, 2>; |
| |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| type Arr_1 = @stride(16) array<i32, 3>; |
| |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr_1; |
| }; |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| @group(0) @binding(1) var<uniform> x_9 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var sums : array<f32, 3>; |
| var i : i32; |
| var indexable : mat2x4<f32>; |
| let x_40 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| let x_42 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| let x_44 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| sums = array<f32, 3>(x_40, x_42, x_44); |
| i = 0; |
| loop { |
| let x_50 : i32 = i; |
| let x_52 : i32 = x_9.x_GLF_uniform_int_values[0]; |
| let x_54 : i32 = x_9.x_GLF_uniform_int_values[0]; |
| if ((x_50 < clamp(x_52, x_54, 2))) { |
| } else { |
| break; |
| } |
| let x_59 : i32 = x_9.x_GLF_uniform_int_values[2]; |
| let x_61 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| let x_65 : i32 = i; |
| let x_67 : i32 = x_9.x_GLF_uniform_int_values[1]; |
| indexable = mat2x4<f32>(vec4<f32>(x_61, 0.0, 0.0, 0.0), vec4<f32>(0.0, x_61, 0.0, 0.0)); |
| let x_69 : f32 = indexable[x_65][x_67]; |
| let x_71 : f32 = sums[x_59]; |
| sums[x_59] = (x_71 + x_69); |
| |
| continuing { |
| let x_74 : i32 = i; |
| i = (x_74 + 1); |
| } |
| } |
| let x_77 : i32 = x_9.x_GLF_uniform_int_values[2]; |
| let x_79 : f32 = sums[x_77]; |
| let x_81 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| if ((x_79 == x_81)) { |
| let x_87 : i32 = x_9.x_GLF_uniform_int_values[0]; |
| let x_90 : i32 = x_9.x_GLF_uniform_int_values[1]; |
| let x_93 : i32 = x_9.x_GLF_uniform_int_values[1]; |
| let x_96 : i32 = x_9.x_GLF_uniform_int_values[0]; |
| x_GLF_color = vec4<f32>(f32(x_87), f32(x_90), f32(x_93), f32(x_96)); |
| } else { |
| let x_100 : i32 = x_9.x_GLF_uniform_int_values[1]; |
| let x_101 : f32 = f32(x_100); |
| x_GLF_color = vec4<f32>(x_101, x_101, x_101, x_101); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |