| struct buf0 { |
| quarter : f32; |
| }; |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var v : vec4<f32>; |
| let x_32 : f32 = x_6.quarter; |
| v = ceil(vec4<f32>(424.113006592, x_32, 1.299999952, 19.620000839)); |
| let x_35 : vec4<f32> = v; |
| if (all((x_35 == vec4<f32>(425.0, 1.0, 2.0, 20.0)))) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |