| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| uint tint_pack2x16float(vec2 param_0) { |
| uint2 i = f32tof16(param_0); |
| return i.x | (i.y << 16); |
| } |
| |
| vec4 tint_unpack4x8snorm(uint param_0) { |
| int j = int(param_0); |
| int4 i = int4(j << 24, j << 16, j << 8, j) >> 24; |
| return clamp(float4(i) / 127.0, -1.0, 1.0); |
| } |
| |
| |
| layout(location = 0) out vec4 x_GLF_color_1_1; |
| struct strided_arr { |
| int el; |
| }; |
| |
| struct buf1 { |
| strided_arr x_GLF_uniform_int_values[4]; |
| }; |
| |
| struct strided_arr_1 { |
| float el; |
| }; |
| |
| struct buf0 { |
| strided_arr_1 x_GLF_uniform_float_values[3]; |
| }; |
| |
| layout(binding = 1) uniform buf1_1 { |
| strided_arr x_GLF_uniform_int_values[4]; |
| } x_8; |
| |
| layout(binding = 0) uniform buf0_1 { |
| strided_arr_1 x_GLF_uniform_float_values[3]; |
| } x_10; |
| |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| void main_1() { |
| uint a = 0u; |
| vec4 v1 = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| float E = 0.0f; |
| bool x_69 = false; |
| bool x_85 = false; |
| bool x_101 = false; |
| bool x_70_phi = false; |
| bool x_86_phi = false; |
| bool x_102_phi = false; |
| a = tint_pack2x16float(vec2(1.0f, 1.0f)); |
| v1 = tint_unpack4x8snorm(a); |
| E = 0.01f; |
| int x_43 = x_8.x_GLF_uniform_int_values[1].el; |
| float x_45 = v1[x_43]; |
| float x_47 = x_10.x_GLF_uniform_float_values[0].el; |
| float x_49 = x_10.x_GLF_uniform_float_values[1].el; |
| bool x_54 = (abs((x_45 - (x_47 / x_49))) < E); |
| x_70_phi = x_54; |
| if (x_54) { |
| int x_58 = x_8.x_GLF_uniform_int_values[0].el; |
| float x_60 = v1[x_58]; |
| float x_62 = x_10.x_GLF_uniform_float_values[2].el; |
| float x_64 = x_10.x_GLF_uniform_float_values[1].el; |
| x_69 = (abs((x_60 - (x_62 / x_64))) < E); |
| x_70_phi = x_69; |
| } |
| bool x_70 = x_70_phi; |
| x_86_phi = x_70; |
| if (x_70) { |
| int x_74 = x_8.x_GLF_uniform_int_values[2].el; |
| float x_76 = v1[x_74]; |
| float x_78 = x_10.x_GLF_uniform_float_values[0].el; |
| float x_80 = x_10.x_GLF_uniform_float_values[1].el; |
| x_85 = (abs((x_76 - (x_78 / x_80))) < E); |
| x_86_phi = x_85; |
| } |
| bool x_86 = x_86_phi; |
| x_102_phi = x_86; |
| if (x_86) { |
| int x_90 = x_8.x_GLF_uniform_int_values[3].el; |
| float x_92 = v1[x_90]; |
| float x_94 = x_10.x_GLF_uniform_float_values[2].el; |
| float x_96 = x_10.x_GLF_uniform_float_values[1].el; |
| x_101 = (abs((x_92 - (x_94 / x_96))) < E); |
| x_102_phi = x_101; |
| } |
| if (x_102_phi) { |
| int x_107 = x_8.x_GLF_uniform_int_values[0].el; |
| int x_110 = x_8.x_GLF_uniform_int_values[1].el; |
| int x_113 = x_8.x_GLF_uniform_int_values[1].el; |
| int x_116 = x_8.x_GLF_uniform_int_values[0].el; |
| x_GLF_color = vec4(float(x_107), float(x_110), float(x_113), float(x_116)); |
| } else { |
| int x_120 = x_8.x_GLF_uniform_int_values[1].el; |
| float x_122 = v1[x_120]; |
| x_GLF_color = vec4(x_122, x_122, x_122, x_122); |
| } |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol() { |
| main_1(); |
| main_out tint_symbol_1 = main_out(x_GLF_color); |
| return tint_symbol_1; |
| } |
| |
| void main() { |
| main_out inner_result = tint_symbol(); |
| x_GLF_color_1_1 = inner_result.x_GLF_color_1; |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:5: 'uint2' : undeclared identifier |
| ERROR: 0:5: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |