| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| layout(location = 0) out vec4 x_GLF_color_1_1; |
| struct strided_arr { |
| int el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_int_values[6]; |
| }; |
| |
| layout(binding = 0) uniform buf0_1 { |
| strided_arr x_GLF_uniform_int_values[6]; |
| } x_6; |
| |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| void main_1() { |
| int arr[3] = int[3](0, 0, 0); |
| int index = 0; |
| bool x_76 = false; |
| bool x_86 = false; |
| bool x_77_phi = false; |
| bool x_87_phi = false; |
| int x_33 = x_6.x_GLF_uniform_int_values[3].el; |
| int x_35 = x_6.x_GLF_uniform_int_values[5].el; |
| int x_37 = x_6.x_GLF_uniform_int_values[2].el; |
| int tint_symbol_1[3] = int[3](x_33, x_35, x_37); |
| arr = tint_symbol_1; |
| index = 1; |
| while (true) { |
| bool x_51 = false; |
| bool x_52_phi = false; |
| x_52_phi = true; |
| if (true) { |
| int x_46 = x_6.x_GLF_uniform_int_values[0].el; |
| x_51 = !(((x_46 == 1) & (index <= 1))); |
| x_52_phi = x_51; |
| } |
| if (!(x_52_phi)) { |
| } else { |
| break; |
| } |
| int x_56_save = index; |
| int x_57 = arr[x_56_save]; |
| arr[x_56_save] = (x_57 + 1); |
| index = (index + 1); |
| } |
| int x_62 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_64 = arr[x_62]; |
| int x_66 = x_6.x_GLF_uniform_int_values[3].el; |
| bool x_67 = (x_64 == x_66); |
| x_77_phi = x_67; |
| if (x_67) { |
| int x_71 = x_6.x_GLF_uniform_int_values[0].el; |
| int x_73 = arr[x_71]; |
| int x_75 = x_6.x_GLF_uniform_int_values[4].el; |
| x_76 = (x_73 == x_75); |
| x_77_phi = x_76; |
| } |
| bool x_77 = x_77_phi; |
| x_87_phi = x_77; |
| if (x_77) { |
| int x_81 = x_6.x_GLF_uniform_int_values[3].el; |
| int x_83 = arr[x_81]; |
| int x_85 = x_6.x_GLF_uniform_int_values[2].el; |
| x_86 = (x_83 == x_85); |
| x_87_phi = x_86; |
| } |
| if (x_87_phi) { |
| int x_92 = x_6.x_GLF_uniform_int_values[0].el; |
| int x_95 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_98 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_101 = x_6.x_GLF_uniform_int_values[0].el; |
| x_GLF_color = vec4(float(x_92), float(x_95), float(x_98), float(x_101)); |
| } else { |
| int x_105 = x_6.x_GLF_uniform_int_values[1].el; |
| float x_106 = float(x_105); |
| x_GLF_color = vec4(x_106, x_106, x_106, x_106); |
| } |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol() { |
| main_1(); |
| main_out tint_symbol_2 = main_out(x_GLF_color); |
| return tint_symbol_2; |
| } |
| |
| void main() { |
| main_out inner_result = tint_symbol(); |
| x_GLF_color_1_1 = inner_result.x_GLF_color_1; |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:37: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:37: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |