| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| layout(location = 0) out vec4 x_GLF_color_1_1; |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| void main_1() { |
| vec2 a = vec2(0.0f, 0.0f); |
| vec2 b = vec2(0.0f, 0.0f); |
| a = vec2(1.0f, 1.0f); |
| float x_25 = a.x; |
| a.x = (x_25 + 0.5f); |
| b = frac(a); |
| float x_31 = b.x; |
| if ((x_31 == 0.5f)) { |
| x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol() { |
| main_1(); |
| main_out tint_symbol_1 = main_out(x_GLF_color); |
| return tint_symbol_1; |
| } |
| |
| void main() { |
| main_out inner_result = tint_symbol(); |
| x_GLF_color_1_1 = inner_result.x_GLF_color_1; |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:12: 'frac' : no matching overloaded function found |
| ERROR: 0:12: 'assign' : cannot convert from ' const float' to ' temp mediump 2-component vector of float' |
| ERROR: 0:12: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
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