| struct buf0 { |
| injectionSwitch : vec2<f32>; |
| }; |
| |
| var<private> data : array<i32, 10>; |
| |
| var<private> temp : array<i32, 10>; |
| |
| @group(0) @binding(0) var<uniform> x_28 : buf0; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn merge_i1_i1_i1_(from : ptr<function, i32>, mid : ptr<function, i32>, to : ptr<function, i32>) { |
| var k : i32; |
| var i : i32; |
| var j : i32; |
| var i_1 : i32; |
| let x_251 : i32 = *(from); |
| k = x_251; |
| let x_252 : i32 = *(from); |
| i = x_252; |
| let x_253 : i32 = *(mid); |
| j = (x_253 + 1); |
| loop { |
| let x_259 : i32 = i; |
| let x_260 : i32 = *(mid); |
| let x_262 : i32 = j; |
| let x_263 : i32 = *(to); |
| if (((x_259 <= x_260) && (x_262 <= x_263))) { |
| } else { |
| break; |
| } |
| let x_267 : i32 = i; |
| let x_269 : i32 = data[x_267]; |
| let x_270 : i32 = j; |
| let x_272 : i32 = data[x_270]; |
| if ((x_269 < x_272)) { |
| let x_277 : i32 = k; |
| k = (x_277 + 1); |
| let x_279 : i32 = i; |
| i = (x_279 + 1); |
| let x_282 : i32 = data[x_279]; |
| temp[x_277] = x_282; |
| } else { |
| let x_284 : i32 = k; |
| k = (x_284 + 1); |
| let x_286 : i32 = j; |
| j = (x_286 + 1); |
| let x_289 : i32 = data[x_286]; |
| temp[x_284] = x_289; |
| } |
| } |
| loop { |
| let x_295 : i32 = i; |
| let x_297 : i32 = i; |
| let x_298 : i32 = *(mid); |
| if (((x_295 < 10) && (x_297 <= x_298))) { |
| } else { |
| break; |
| } |
| let x_302 : i32 = k; |
| k = (x_302 + 1); |
| let x_304 : i32 = i; |
| i = (x_304 + 1); |
| let x_307 : i32 = data[x_304]; |
| temp[x_302] = x_307; |
| } |
| let x_309 : i32 = *(from); |
| i_1 = x_309; |
| loop { |
| let x_314 : i32 = i_1; |
| let x_315 : i32 = *(to); |
| if ((x_314 <= x_315)) { |
| } else { |
| break; |
| } |
| let x_318 : i32 = i_1; |
| let x_319 : i32 = i_1; |
| let x_321 : i32 = temp[x_319]; |
| data[x_318] = x_321; |
| |
| continuing { |
| let x_323 : i32 = i_1; |
| i_1 = (x_323 + 1); |
| } |
| } |
| return; |
| } |
| |
| fn mergeSort_() { |
| var low : i32; |
| var high : i32; |
| var m : i32; |
| var i_2 : i32; |
| var from_1 : i32; |
| var mid_1 : i32; |
| var to_1 : i32; |
| var param : i32; |
| var param_1 : i32; |
| var param_2 : i32; |
| low = 0; |
| high = 9; |
| m = 1; |
| loop { |
| let x_330 : i32 = m; |
| let x_331 : i32 = high; |
| if ((x_330 <= x_331)) { |
| } else { |
| break; |
| } |
| let x_334 : i32 = low; |
| i_2 = x_334; |
| loop { |
| let x_339 : i32 = i_2; |
| let x_340 : i32 = high; |
| if ((x_339 < x_340)) { |
| } else { |
| break; |
| } |
| let x_343 : i32 = i_2; |
| from_1 = x_343; |
| let x_344 : i32 = i_2; |
| let x_345 : i32 = m; |
| mid_1 = ((x_344 + x_345) - 1); |
| let x_348 : i32 = i_2; |
| let x_349 : i32 = m; |
| let x_353 : i32 = high; |
| to_1 = min(((x_348 + (2 * x_349)) - 1), x_353); |
| let x_355 : i32 = from_1; |
| param = x_355; |
| let x_356 : i32 = mid_1; |
| param_1 = x_356; |
| let x_357 : i32 = to_1; |
| param_2 = x_357; |
| merge_i1_i1_i1_(&(param), &(param_1), &(param_2)); |
| |
| continuing { |
| let x_359 : i32 = m; |
| let x_361 : i32 = i_2; |
| i_2 = (x_361 + (2 * x_359)); |
| } |
| } |
| |
| continuing { |
| let x_363 : i32 = m; |
| m = (2 * x_363); |
| } |
| } |
| return; |
| } |
| |
| fn main_1() { |
| var i_3 : i32; |
| var j_1 : i32; |
| var grey : f32; |
| let x_84 : f32 = x_28.injectionSwitch.x; |
| i_3 = i32(x_84); |
| loop { |
| let x_90 : i32 = i_3; |
| switch(x_90) { |
| case 9: { |
| let x_120 : i32 = i_3; |
| data[x_120] = -5; |
| } |
| case 8: { |
| let x_118 : i32 = i_3; |
| data[x_118] = -4; |
| } |
| case 7: { |
| let x_116 : i32 = i_3; |
| data[x_116] = -3; |
| } |
| case 6: { |
| let x_114 : i32 = i_3; |
| data[x_114] = -2; |
| } |
| case 5: { |
| let x_112 : i32 = i_3; |
| data[x_112] = -1; |
| } |
| case 4: { |
| let x_110 : i32 = i_3; |
| data[x_110] = 0; |
| } |
| case 3: { |
| let x_108 : i32 = i_3; |
| data[x_108] = 1; |
| } |
| case 2: { |
| let x_106 : i32 = i_3; |
| data[x_106] = 2; |
| } |
| case 1: { |
| let x_104 : i32 = i_3; |
| data[x_104] = 3; |
| } |
| case 0: { |
| let x_102 : i32 = i_3; |
| data[x_102] = 4; |
| } |
| default: { |
| } |
| } |
| let x_122 : i32 = i_3; |
| i_3 = (x_122 + 1); |
| |
| continuing { |
| let x_124 : i32 = i_3; |
| if ((x_124 < 10)) { |
| } else { |
| break; |
| } |
| } |
| } |
| j_1 = 0; |
| loop { |
| let x_130 : i32 = j_1; |
| if ((x_130 < 10)) { |
| } else { |
| break; |
| } |
| let x_133 : i32 = j_1; |
| let x_134 : i32 = j_1; |
| let x_136 : i32 = data[x_134]; |
| temp[x_133] = x_136; |
| |
| continuing { |
| let x_138 : i32 = j_1; |
| j_1 = (x_138 + 1); |
| } |
| } |
| mergeSort_(); |
| let x_142 : f32 = gl_FragCoord.y; |
| if ((i32(x_142) < 30)) { |
| let x_149 : i32 = data[0]; |
| grey = (0.5 + (f32(x_149) / 10.0)); |
| } else { |
| let x_154 : f32 = gl_FragCoord.y; |
| if ((i32(x_154) < 60)) { |
| let x_161 : i32 = data[1]; |
| grey = (0.5 + (f32(x_161) / 10.0)); |
| } else { |
| let x_166 : f32 = gl_FragCoord.y; |
| if ((i32(x_166) < 90)) { |
| let x_173 : i32 = data[2]; |
| grey = (0.5 + (f32(x_173) / 10.0)); |
| } else { |
| let x_178 : f32 = gl_FragCoord.y; |
| if ((i32(x_178) < 120)) { |
| let x_185 : i32 = data[3]; |
| grey = (0.5 + (f32(x_185) / 10.0)); |
| } else { |
| let x_190 : f32 = gl_FragCoord.y; |
| if ((i32(x_190) < 150)) { |
| discard; |
| } else { |
| let x_197 : f32 = gl_FragCoord.y; |
| if ((i32(x_197) < 180)) { |
| let x_204 : i32 = data[5]; |
| grey = (0.5 + (f32(x_204) / 10.0)); |
| } else { |
| let x_209 : f32 = gl_FragCoord.y; |
| if ((i32(x_209) < 210)) { |
| let x_216 : i32 = data[6]; |
| grey = (0.5 + (f32(x_216) / 10.0)); |
| } else { |
| let x_221 : f32 = gl_FragCoord.y; |
| if ((i32(x_221) < 240)) { |
| let x_228 : i32 = data[7]; |
| grey = (0.5 + (f32(x_228) / 10.0)); |
| } else { |
| let x_233 : f32 = gl_FragCoord.y; |
| if ((i32(x_233) < 270)) { |
| let x_240 : i32 = data[8]; |
| grey = (0.5 + (f32(x_240) / 10.0)); |
| } else { |
| discard; |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| let x_244 : f32 = grey; |
| let x_245 : vec3<f32> = vec3<f32>(x_244, x_244, x_244); |
| x_GLF_color = vec4<f32>(x_245.x, x_245.y, x_245.z, 1.0); |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |