| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| layout(location = 0) out vec4 x_GLF_color_1_1; |
| struct buf0 { |
| int injected; |
| }; |
| |
| layout(binding = 0) uniform buf0_1 { |
| int injected; |
| } x_9; |
| |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| void main_1() { |
| int idx = 0; |
| mat4x3 m43 = mat4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| int ll_1 = 0; |
| int GLF_live6rows = 0; |
| int z = 0; |
| int ll_2 = 0; |
| int ctr = 0; |
| mat4x3 tempm43 = mat4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| int ll_3 = 0; |
| int c = 0; |
| int d = 0; |
| float GLF_live6sums[9] = float[9](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| idx = 0; |
| m43 = mat4x3(vec3(1.0f, 0.0f, 0.0f), vec3(0.0f, 1.0f, 0.0f), vec3(0.0f, 0.0f, 1.0f), vec3(0.0f, 0.0f, 0.0f)); |
| ll_1 = 0; |
| GLF_live6rows = 2; |
| while (true) { |
| int x_18 = ll_1; |
| int x_19 = x_9.injected; |
| if ((x_18 >= x_19)) { |
| x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| break; |
| } |
| ll_1 = (ll_1 + 1); |
| int x_22 = x_9.injected; |
| z = x_22; |
| ll_2 = 0; |
| ctr = 0; |
| { |
| for(; (ctr < 1); ctr = (ctr + 1)) { |
| int x_24 = ll_2; |
| int x_25 = x_9.injected; |
| if ((x_24 >= x_25)) { |
| break; |
| } |
| ll_2 = (ll_2 + 1); |
| tempm43 = m43; |
| ll_3 = 0; |
| c = 0; |
| { |
| for(; (1 < z); c = (c + 1)) { |
| d = 0; |
| tempm43[(((c >= 0) & (c < 4)) ? c : 0)][(((d >= 0) & (d < 3)) ? d : 0)] = 1.0f; |
| } |
| } |
| int x_117 = (((idx >= 0) & (idx < 9)) ? idx : 0); |
| float x_119 = m43[ctr].y; |
| float x_121 = GLF_live6sums[x_117]; |
| GLF_live6sums[x_117] = (x_121 + x_119); |
| } |
| } |
| idx = (idx + 1); |
| } |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol() { |
| main_1(); |
| main_out tint_symbol_1 = main_out(x_GLF_color); |
| return tint_symbol_1; |
| } |
| |
| void main() { |
| main_out inner_result = tint_symbol(); |
| x_GLF_color_1_1 = inner_result.x_GLF_color_1; |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:57: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:57: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
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