| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| layout(location = 0) out vec4 x_GLF_color_1_1; |
| struct BST { |
| int data; |
| int leftIndex; |
| int rightIndex; |
| }; |
| |
| struct buf0 { |
| vec2 injectionSwitch; |
| }; |
| |
| struct Obj { |
| float odd_numbers[10]; |
| float even_numbers[10]; |
| }; |
| |
| BST tree_1[10] = BST[10](BST(0, 0, 0), BST(0, 0, 0), BST(0, 0, 0), BST(0, 0, 0), BST(0, 0, 0), BST(0, 0, 0), BST(0, 0, 0), BST(0, 0, 0), BST(0, 0, 0), BST(0, 0, 0)); |
| layout(binding = 0) uniform buf0_1 { |
| vec2 injectionSwitch; |
| } x_27; |
| |
| vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| void makeTreeNode_struct_BST_i1_i1_i11_i1_(inout BST tree, inout int data) { |
| int x_74 = data; |
| tree.data = x_74; |
| tree.leftIndex = -1; |
| tree.rightIndex = -1; |
| return; |
| } |
| |
| void insert_i1_i1_(inout int treeIndex, inout int data_1) { |
| int baseIndex = 0; |
| BST param = BST(0, 0, 0); |
| int param_1 = 0; |
| BST param_2 = BST(0, 0, 0); |
| int param_3 = 0; |
| int GLF_live8i = 0; |
| float GLF_live8A[50] = float[50](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| baseIndex = 0; |
| while (true) { |
| int x_75 = baseIndex; |
| int x_76 = treeIndex; |
| if ((x_75 <= x_76)) { |
| } else { |
| break; |
| } |
| int x_77 = data_1; |
| int x_79 = tree_1[baseIndex].data; |
| if ((x_77 <= x_79)) { |
| int x_81 = tree_1[baseIndex].leftIndex; |
| if ((x_81 == -1)) { |
| int x_82 = baseIndex; |
| int x_83 = treeIndex; |
| tree_1[x_82].leftIndex = x_83; |
| int x_84 = treeIndex; |
| BST x_350 = tree_1[x_84]; |
| param = x_350; |
| int x_85 = data_1; |
| param_1 = x_85; |
| makeTreeNode_struct_BST_i1_i1_i11_i1_(param, param_1); |
| tree_1[x_84] = param; |
| return; |
| } else { |
| int x_87 = tree_1[baseIndex].leftIndex; |
| baseIndex = x_87; |
| continue; |
| } |
| } else { |
| int x_89 = tree_1[baseIndex].rightIndex; |
| if ((x_89 == -1)) { |
| int x_90 = baseIndex; |
| int x_91 = treeIndex; |
| tree_1[x_90].rightIndex = x_91; |
| int x_92 = treeIndex; |
| BST x_362 = tree_1[x_92]; |
| param_2 = x_362; |
| int x_93 = data_1; |
| param_3 = x_93; |
| makeTreeNode_struct_BST_i1_i1_i11_i1_(param_2, param_3); |
| tree_1[x_92] = param_2; |
| return; |
| } else { |
| GLF_live8i = 1; |
| int x_369 = (((GLF_live8i >= 0) & (GLF_live8i < 50)) ? GLF_live8i : 0); |
| float x_371 = GLF_live8A[0]; |
| float x_373 = GLF_live8A[x_369]; |
| GLF_live8A[x_369] = (x_373 + x_371); |
| while (true) { |
| int x_98 = tree_1[baseIndex].rightIndex; |
| baseIndex = x_98; |
| { |
| float x_382 = x_27.injectionSwitch.x; |
| float x_384 = x_27.injectionSwitch.y; |
| if ((x_382 > x_384)) { |
| } else { |
| break; |
| } |
| } |
| } |
| continue; |
| } |
| } |
| } |
| return; |
| } |
| |
| int search_i1_(inout int target) { |
| int index = 0; |
| BST currentNode = BST(0, 0, 0); |
| int x_387 = 0; |
| index = 0; |
| while (true) { |
| if ((index != -1)) { |
| } else { |
| break; |
| } |
| BST x_395 = tree_1[index]; |
| currentNode = x_395; |
| int x_101 = currentNode.data; |
| int x_102 = target; |
| if ((x_101 == x_102)) { |
| int x_103 = target; |
| return x_103; |
| } |
| int x_104 = target; |
| int x_105 = currentNode.data; |
| if ((x_104 > x_105)) { |
| int x_106 = currentNode.rightIndex; |
| x_387 = x_106; |
| } else { |
| int x_107 = currentNode.leftIndex; |
| x_387 = x_107; |
| } |
| index = x_387; |
| } |
| return -1; |
| } |
| |
| float makeFrame_f1_(inout float v) { |
| int param_5 = 0; |
| int param_6 = 0; |
| int param_7 = 0; |
| float x_418 = v; |
| v = (x_418 * 6.5f); |
| float x_420 = v; |
| if ((x_420 < 1.5f)) { |
| param_5 = 100; |
| int x_110 = search_i1_(param_5); |
| return float(x_110); |
| } |
| float x_425 = v; |
| if ((x_425 < 4.0f)) { |
| return 0.0f; |
| } |
| float x_429 = v; |
| param_6 = 6; |
| int x_111 = search_i1_(param_6); |
| if ((x_429 < float(x_111))) { |
| return 1.0f; |
| } |
| param_7 = 30; |
| int x_112 = search_i1_(param_7); |
| return (10.0f + float(x_112)); |
| } |
| |
| vec3 hueColor_f1_(inout float angle) { |
| float nodeData = 0.0f; |
| int param_4 = 0; |
| param_4 = 15; |
| int x_109 = search_i1_(param_4); |
| nodeData = float(x_109); |
| float x_409 = angle; |
| return ((vec3(30.0f, 30.0f, 30.0f) + (vec3(1.0f, 5.0f, nodeData) * x_409)) / vec3(50.0f, 50.0f, 50.0f)); |
| } |
| |
| void main_1() { |
| int treeIndex_1 = 0; |
| BST param_8 = BST(0, 0, 0); |
| int param_9 = 0; |
| int param_10 = 0; |
| int param_11 = 0; |
| int GLF_live1_looplimiter2 = 0; |
| int GLF_live1i = 0; |
| int param_12 = 0; |
| int param_13 = 0; |
| int param_14 = 0; |
| int param_15 = 0; |
| int param_16 = 0; |
| int param_17 = 0; |
| int param_18 = 0; |
| int param_19 = 0; |
| int param_20 = 0; |
| int param_21 = 0; |
| int param_22 = 0; |
| int param_23 = 0; |
| int GLF_live4_looplimiter3 = 0; |
| int GLF_live4i = 0; |
| int GLF_live4index = 0; |
| Obj GLF_live4obj = Obj(float[10](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), float[10](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); |
| int param_24 = 0; |
| int param_25 = 0; |
| int param_26 = 0; |
| int param_27 = 0; |
| vec2 z = vec2(0.0f, 0.0f); |
| float x_1 = 0.0f; |
| float param_28 = 0.0f; |
| float y_1 = 0.0f; |
| float param_29 = 0.0f; |
| int sum = 0; |
| int target_1 = 0; |
| int result = 0; |
| int param_30 = 0; |
| float a = 0.0f; |
| vec3 x_235 = vec3(0.0f, 0.0f, 0.0f); |
| float param_31 = 0.0f; |
| treeIndex_1 = 0; |
| BST x_237 = tree_1[0]; |
| param_8 = x_237; |
| param_9 = 9; |
| makeTreeNode_struct_BST_i1_i1_i11_i1_(param_8, param_9); |
| tree_1[0] = param_8; |
| treeIndex_1 = (treeIndex_1 + 1); |
| param_10 = treeIndex_1; |
| param_11 = 5; |
| insert_i1_i1_(param_10, param_11); |
| treeIndex_1 = (treeIndex_1 + 1); |
| GLF_live1_looplimiter2 = 0; |
| GLF_live1i = 0; |
| { |
| for(; true; GLF_live1i = (GLF_live1i + 1)) { |
| if ((GLF_live1_looplimiter2 >= 7)) { |
| break; |
| } |
| GLF_live1_looplimiter2 = (GLF_live1_looplimiter2 + 1); |
| } |
| } |
| param_12 = treeIndex_1; |
| param_13 = 12; |
| insert_i1_i1_(param_12, param_13); |
| treeIndex_1 = (treeIndex_1 + 1); |
| param_14 = treeIndex_1; |
| param_15 = 15; |
| insert_i1_i1_(param_14, param_15); |
| treeIndex_1 = (treeIndex_1 + 1); |
| param_16 = treeIndex_1; |
| param_17 = 7; |
| insert_i1_i1_(param_16, param_17); |
| treeIndex_1 = (treeIndex_1 + 1); |
| param_18 = treeIndex_1; |
| param_19 = 8; |
| insert_i1_i1_(param_18, param_19); |
| treeIndex_1 = (treeIndex_1 + 1); |
| param_20 = treeIndex_1; |
| param_21 = 2; |
| insert_i1_i1_(param_20, param_21); |
| treeIndex_1 = (treeIndex_1 + 1); |
| param_22 = treeIndex_1; |
| param_23 = 6; |
| insert_i1_i1_(param_22, param_23); |
| treeIndex_1 = (treeIndex_1 + 1); |
| GLF_live4_looplimiter3 = 0; |
| GLF_live4i = 0; |
| { |
| for(; true; GLF_live4i = (GLF_live4i + 1)) { |
| if ((GLF_live4_looplimiter3 >= 3)) { |
| break; |
| } |
| GLF_live4_looplimiter3 = (GLF_live4_looplimiter3 + 1); |
| GLF_live4index = 1; |
| int x_144 = GLF_live4index; |
| int x_145 = GLF_live4index; |
| int x_146 = GLF_live4index; |
| float x_269 = GLF_live4obj.even_numbers[1]; |
| GLF_live4obj.even_numbers[(((x_144 >= 0) & (x_145 < 10)) ? x_146 : 0)] = x_269; |
| GLF_live4obj.even_numbers[(((GLF_live4i >= 0) & (GLF_live4i < 10)) ? GLF_live4i : 0)] = 1.0f; |
| } |
| } |
| param_24 = treeIndex_1; |
| param_25 = 17; |
| insert_i1_i1_(param_24, param_25); |
| float x_278 = x_27.injectionSwitch.x; |
| float x_280 = x_27.injectionSwitch.y; |
| if ((x_278 > x_280)) { |
| return; |
| } |
| treeIndex_1 = (treeIndex_1 + 1); |
| param_26 = treeIndex_1; |
| param_27 = 13; |
| insert_i1_i1_(param_26, param_27); |
| vec4 x_285 = tint_symbol; |
| z = (vec2(x_285.y, x_285.x) / vec2(256.0f, 256.0f)); |
| float x_289 = z.x; |
| param_28 = x_289; |
| float x_290 = makeFrame_f1_(param_28); |
| x_1 = x_290; |
| float x_292 = z.y; |
| param_29 = x_292; |
| float x_293 = makeFrame_f1_(param_29); |
| y_1 = x_293; |
| sum = -100; |
| target_1 = 0; |
| { |
| for(; (target_1 < 20); target_1 = (target_1 + 1)) { |
| param_30 = target_1; |
| int x_158 = search_i1_(param_30); |
| result = x_158; |
| if ((result > 0)) { |
| } else { |
| switch(result) { |
| case 0: { |
| return; |
| break; |
| } |
| case -1: { |
| sum = (sum + 1); |
| break; |
| } |
| default: { |
| break; |
| } |
| } |
| } |
| } |
| } |
| a = (x_1 + (y_1 * float(sum))); |
| float x_313 = x_27.injectionSwitch.x; |
| float x_315 = x_27.injectionSwitch.y; |
| if ((x_313 < x_315)) { |
| x_235 = vec3(1.0f, 0.0f, 0.0f); |
| } else { |
| param_31 = a; |
| vec3 x_321 = hueColor_f1_(param_31); |
| x_235 = x_321; |
| } |
| vec3 x_322 = x_235; |
| x_GLF_color = vec4(x_322.x, x_322.y, x_322.z, 1.0f); |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol_1(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| main_out tint_symbol_3 = main_out(x_GLF_color); |
| return tint_symbol_3; |
| } |
| |
| void main() { |
| main_out inner_result = tint_symbol_1(gl_FragCoord); |
| x_GLF_color_1_1 = inner_result.x_GLF_color_1; |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:88: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:88: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |