| var<private> x_GLF_color : vec4<f32>; |
| |
| fn func_i1_(x : ptr<function, i32>) { |
| var a : i32; |
| var data : array<i32, 9>; |
| var temp : array<i32, 2>; |
| var i : i32; |
| var x_95 : bool; |
| var x_96_phi : bool; |
| a = 0; |
| data[0] = 5; |
| loop { |
| let x_56 : i32 = a; |
| let x_57 : i32 = *(x); |
| if ((x_56 <= x_57)) { |
| } else { |
| break; |
| } |
| let x_60 : i32 = a; |
| if ((x_60 <= 10)) { |
| let x_64 : i32 = a; |
| let x_66 : i32 = a; |
| let x_69 : i32 = data[min(x_66, 0)]; |
| temp[min(x_64, 1)] = x_69; |
| let x_71 : i32 = a; |
| a = (x_71 + 1); |
| } |
| } |
| i = 0; |
| loop { |
| let x_77 : i32 = i; |
| if ((x_77 < 2)) { |
| } else { |
| break; |
| } |
| let x_80 : i32 = i; |
| let x_82 : i32 = temp[0]; |
| let x_83 : i32 = i; |
| data[x_80] = (x_82 + x_83); |
| |
| continuing { |
| let x_86 : i32 = i; |
| i = (x_86 + 1); |
| } |
| } |
| let x_89 : i32 = data[0]; |
| let x_90 : bool = (x_89 == 5); |
| x_96_phi = x_90; |
| if (x_90) { |
| let x_94 : i32 = data[1]; |
| x_95 = (x_94 == 6); |
| x_96_phi = x_95; |
| } |
| let x_96 : bool = x_96_phi; |
| if (x_96) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| fn main_1() { |
| var i_1 : i32; |
| var param : i32; |
| i_1 = 1; |
| loop { |
| let x_43 : i32 = i_1; |
| if ((x_43 < 6)) { |
| } else { |
| break; |
| } |
| let x_46 : i32 = i_1; |
| param = x_46; |
| func_i1_(&(param)); |
| |
| continuing { |
| let x_48 : i32 = i_1; |
| i_1 = (x_48 + 1); |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |