| type Arr = [[stride(16)]] array<i32, 3>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| type Arr_1 = [[stride(16)]] array<f32, 1>; |
| |
| struct buf1 { |
| x_GLF_uniform_float_values : Arr_1; |
| }; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| [[group(0), binding(0)]] var<uniform> x_6 : buf0; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| [[group(0), binding(1)]] var<uniform> x_9 : buf1; |
| |
| fn main_1() { |
| var i : i32; |
| let x_34 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| let x_35 : f32 = f32(x_34); |
| x_GLF_color = vec4<f32>(x_35, x_35, x_35, x_35); |
| let x_38 : f32 = gl_FragCoord.y; |
| let x_40 : f32 = x_9.x_GLF_uniform_float_values[0]; |
| i = (1 << bitcast<u32>(select(1, 2, (x_38 >= x_40)))); |
| loop { |
| var x_57 : bool; |
| var x_58_phi : bool; |
| let x_48 : i32 = i; |
| let x_50 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_51 : bool = (x_48 != x_50); |
| x_58_phi = x_51; |
| if (x_51) { |
| let x_54 : i32 = i; |
| let x_56 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| x_57 = (x_54 < x_56); |
| x_58_phi = x_57; |
| } |
| let x_58 : bool = x_58_phi; |
| if (x_58) { |
| } else { |
| break; |
| } |
| let x_61 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_64 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| let x_67 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| let x_70 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| x_GLF_color = vec4<f32>(f32(x_61), f32(x_64), f32(x_67), f32(x_70)); |
| |
| continuing { |
| let x_73 : i32 = i; |
| i = (x_73 + 1); |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |