blob: ba526425f6f223267b612787cb844987fca4e690 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
struct tint_padded_array_element {
float el;
};
struct buf0 {
tint_padded_array_element x_GLF_uniform_float_values[2];
};
struct tint_padded_array_element_1 {
int el;
};
struct buf1 {
tint_padded_array_element_1 x_GLF_uniform_int_values[1];
};
layout (binding = 0) uniform buf0_1 {
tint_padded_array_element x_GLF_uniform_float_values[2];
} x_6;
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
layout (binding = 1) uniform buf1_1 {
tint_padded_array_element_1 x_GLF_uniform_int_values[1];
} x_8;
void main_1() {
float a = 0.0f;
float x_30 = x_6.x_GLF_uniform_float_values[0].el;
a = (x_30 % 1.0f);
float x_32 = a;
float x_34 = x_6.x_GLF_uniform_float_values[0].el;
if ((x_32 == x_34)) {
int x_40 = x_8.x_GLF_uniform_int_values[0].el;
float x_42 = a;
float x_43 = a;
int x_45 = x_8.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4(float(x_40), x_42, x_43, float(x_45));
} else {
float x_48 = a;
x_GLF_color = vec4(x_48, x_48, x_48, x_48);
}
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
struct tint_symbol_1 {
vec4 x_GLF_color_1;
};
main_out tint_symbol_inner() {
main_1();
main_out tint_symbol_2 = main_out(x_GLF_color);
return tint_symbol_2;
}
tint_symbol_1 tint_symbol() {
main_out inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}
out vec4 x_GLF_color_1;
void main() {
tint_symbol_1 outputs;
outputs = tint_symbol();
x_GLF_color_1 = outputs.x_GLF_color_1;
}
Error parsing GLSL shader:
ERROR: 0:28: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' temp mediump float' and a right operand of type ' const float' (or there is no acceptable conversion)
ERROR: 0:28: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.