| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct tint_padded_array_element { |
| int el; |
| }; |
| struct buf1 { |
| tint_padded_array_element x_GLF_uniform_int_values[4]; |
| }; |
| struct tint_padded_array_element_1 { |
| float el; |
| }; |
| struct buf0 { |
| tint_padded_array_element_1 x_GLF_uniform_float_values[1]; |
| }; |
| |
| layout (binding = 1) uniform buf1_1 { |
| tint_padded_array_element x_GLF_uniform_int_values[4]; |
| } x_6; |
| layout (binding = 0) uniform buf0_1 { |
| tint_padded_array_element_1 x_GLF_uniform_float_values[1]; |
| } x_10; |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| mat4 m0 = mat4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| int c = 0; |
| mat4 m1 = mat4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| int x_40 = x_6.x_GLF_uniform_int_values[1].el; |
| float x_41 = float(x_40); |
| m0 = mat4(vec4(x_41, 0.0f, 0.0f, 0.0f), vec4(0.0f, x_41, 0.0f, 0.0f), vec4(0.0f, 0.0f, x_41, 0.0f), vec4(0.0f, 0.0f, 0.0f, x_41)); |
| int x_48 = x_6.x_GLF_uniform_int_values[2].el; |
| c = x_48; |
| while (true) { |
| int x_53 = c; |
| int x_55 = x_6.x_GLF_uniform_int_values[0].el; |
| if ((x_53 < x_55)) { |
| } else { |
| break; |
| } |
| m1 = m0; |
| int x_59 = c; |
| int x_61 = x_6.x_GLF_uniform_int_values[3].el; |
| int x_64 = x_6.x_GLF_uniform_int_values[2].el; |
| float x_66 = x_10.x_GLF_uniform_float_values[0].el; |
| m1[(x_59 % x_61)][x_64] = x_66; |
| int x_68 = c; |
| int x_70 = x_6.x_GLF_uniform_int_values[3].el; |
| int x_73 = x_6.x_GLF_uniform_int_values[2].el; |
| float x_75 = x_10.x_GLF_uniform_float_values[0].el; |
| m0[(x_68 % x_70)][x_73] = x_75; |
| { |
| c = (c + 1); |
| } |
| } |
| mat4 x_79 = m0; |
| int x_81 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_84 = x_6.x_GLF_uniform_int_values[2].el; |
| int x_87 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_90 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_93 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_96 = x_6.x_GLF_uniform_int_values[2].el; |
| int x_99 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_102 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_105 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_108 = x_6.x_GLF_uniform_int_values[2].el; |
| int x_111 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_114 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_117 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_120 = x_6.x_GLF_uniform_int_values[2].el; |
| int x_123 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_126 = x_6.x_GLF_uniform_int_values[1].el; |
| mat4 x_132 = mat4(vec4(float(x_81), float(x_84), float(x_87), float(x_90)), vec4(float(x_93), float(x_96), float(x_99), float(x_102)), vec4(float(x_105), float(x_108), float(x_111), float(x_114)), vec4(float(x_117), float(x_120), float(x_123), float(x_126))); |
| if ((((all(equal(x_79[0u], x_132[0u])) & all(equal(x_79[1u], x_132[1u]))) & all(equal(x_79[2u], x_132[2u]))) & all(equal(x_79[3u], x_132[3u])))) { |
| int x_156 = x_6.x_GLF_uniform_int_values[2].el; |
| int x_159 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_162 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_165 = x_6.x_GLF_uniform_int_values[2].el; |
| x_GLF_color = vec4(float(x_156), float(x_159), float(x_162), float(x_165)); |
| } else { |
| int x_169 = x_6.x_GLF_uniform_int_values[1].el; |
| float x_170 = float(x_169); |
| x_GLF_color = vec4(x_170, x_170, x_170, x_170); |
| } |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol_inner() { |
| main_1(); |
| main_out tint_symbol_2 = main_out(x_GLF_color); |
| return tint_symbol_2; |
| } |
| |
| tint_symbol_1 tint_symbol() { |
| main_out inner_result = tint_symbol_inner(); |
| tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| out vec4 x_GLF_color_1; |
| void main() { |
| tint_symbol_1 outputs; |
| outputs = tint_symbol(); |
| x_GLF_color_1 = outputs.x_GLF_color_1; |
| } |
| |
| |
| Error parsing GLSL shader: |
| ERROR: 0:74: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' global bool' and a right operand of type ' global bool' (or there is no acceptable conversion) |
| ERROR: 0:74: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
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