| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct buf0 { |
| vec2 injectionSwitch; |
| }; |
| |
| int data[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| int temp[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| layout (binding = 0) uniform buf0_1 { |
| vec2 injectionSwitch; |
| } x_28; |
| vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void merge_i1_i1_i1_(inout int from, inout int mid, inout int to) { |
| int k = 0; |
| int i = 0; |
| int j = 0; |
| int i_1 = 0; |
| int x_262 = from; |
| k = x_262; |
| int x_263 = from; |
| i = x_263; |
| int x_264 = mid; |
| j = (x_264 + 1); |
| while (true) { |
| int x_270 = i; |
| int x_271 = mid; |
| int x_273 = j; |
| int x_274 = to; |
| if (((x_270 <= x_271) & (x_273 <= x_274))) { |
| } else { |
| break; |
| } |
| int x_280 = data[i]; |
| int x_283 = data[j]; |
| if ((x_280 < x_283)) { |
| int x_288 = k; |
| k = (x_288 + 1); |
| int x_290 = i; |
| i = (x_290 + 1); |
| int x_293 = data[x_290]; |
| temp[x_288] = x_293; |
| } else { |
| int x_295 = k; |
| k = (x_295 + 1); |
| int x_297 = j; |
| j = (x_297 + 1); |
| int x_300 = data[x_297]; |
| temp[x_295] = x_300; |
| } |
| } |
| while (true) { |
| int x_306 = i; |
| int x_308 = i; |
| int x_309 = mid; |
| if (((x_306 < 10) & (x_308 <= x_309))) { |
| } else { |
| break; |
| } |
| int x_313 = k; |
| k = (x_313 + 1); |
| int x_315 = i; |
| i = (x_315 + 1); |
| int x_318 = data[x_315]; |
| temp[x_313] = x_318; |
| } |
| int x_320 = from; |
| i_1 = x_320; |
| while (true) { |
| int x_325 = i_1; |
| int x_326 = to; |
| if ((x_325 <= x_326)) { |
| } else { |
| break; |
| } |
| int x_329 = i_1; |
| int x_332 = temp[i_1]; |
| data[x_329] = x_332; |
| { |
| i_1 = (i_1 + 1); |
| } |
| } |
| return; |
| } |
| |
| void mergeSort_() { |
| int low = 0; |
| int high = 0; |
| int m = 0; |
| int i_2 = 0; |
| int from_1 = 0; |
| int mid_1 = 0; |
| int to_1 = 0; |
| int param = 0; |
| int param_1 = 0; |
| int param_2 = 0; |
| low = 0; |
| high = 9; |
| m = 1; |
| { |
| for(; (m <= high); m = (2 * m)) { |
| i_2 = low; |
| { |
| for(; (i_2 < high); i_2 = (i_2 + (2 * m))) { |
| from_1 = i_2; |
| mid_1 = ((i_2 + m) - 1); |
| to_1 = min(((i_2 + (2 * m)) - 1), high); |
| param = from_1; |
| param_1 = mid_1; |
| param_2 = to_1; |
| merge_i1_i1_i1_(param, param_1, param_2); |
| } |
| } |
| } |
| } |
| return; |
| } |
| |
| void main_1() { |
| int i_3 = 0; |
| int j_1 = 0; |
| float grey = 0.0f; |
| float x_86 = x_28.injectionSwitch.x; |
| i_3 = int(x_86); |
| while (true) { |
| switch(i_3) { |
| case 9: { |
| data[i_3] = -5; |
| break; |
| } |
| case 8: { |
| data[i_3] = -4; |
| break; |
| } |
| case 7: { |
| data[i_3] = -3; |
| break; |
| } |
| case 6: { |
| data[i_3] = -2; |
| break; |
| } |
| case 5: { |
| data[i_3] = -1; |
| break; |
| } |
| case 4: { |
| data[i_3] = 0; |
| break; |
| } |
| case 3: { |
| data[i_3] = 1; |
| break; |
| } |
| case 2: { |
| data[i_3] = 2; |
| break; |
| } |
| case 1: { |
| data[i_3] = 3; |
| break; |
| } |
| case 0: { |
| data[i_3] = 4; |
| break; |
| } |
| default: { |
| break; |
| } |
| } |
| i_3 = (i_3 + 1); |
| { |
| if ((i_3 < 10)) { |
| } else { |
| break; |
| } |
| } |
| } |
| j_1 = 0; |
| while (true) { |
| bool x_133 = (j_1 < 10); |
| float x_135 = x_28.injectionSwitch.x; |
| if (!((x_135 <= 1.0f))) { |
| grey = 1.0f; |
| } |
| if (x_133) { |
| } else { |
| break; |
| } |
| int x_140 = j_1; |
| int x_143 = data[j_1]; |
| temp[x_140] = x_143; |
| { |
| j_1 = (j_1 + 1); |
| } |
| } |
| mergeSort_(); |
| float x_149 = tint_symbol.y; |
| if ((int(x_149) < 30)) { |
| int x_156 = data[0]; |
| grey = (0.5f + (float(x_156) / 10.0f)); |
| } else { |
| float x_161 = tint_symbol.y; |
| if ((int(x_161) < 60)) { |
| int x_168 = data[1]; |
| grey = (0.5f + (float(x_168) / 10.0f)); |
| } else { |
| float x_173 = tint_symbol.y; |
| if ((int(x_173) < 90)) { |
| int x_180 = data[2]; |
| grey = (0.5f + (float(x_180) / 10.0f)); |
| } else { |
| float x_185 = tint_symbol.y; |
| if ((int(x_185) < 120)) { |
| int x_192 = data[3]; |
| grey = (0.5f + (float(x_192) / 10.0f)); |
| } else { |
| float x_197 = tint_symbol.y; |
| if ((int(x_197) < 150)) { |
| discard; |
| } else { |
| float x_204 = tint_symbol.y; |
| if ((int(x_204) < 180)) { |
| int x_211 = data[5]; |
| grey = (0.5f + (float(x_211) / 10.0f)); |
| } else { |
| float x_216 = tint_symbol.y; |
| if ((int(x_216) < 210)) { |
| int x_223 = data[6]; |
| grey = (0.5f + (float(x_223) / 10.0f)); |
| } else { |
| float x_228 = tint_symbol.y; |
| if ((int(x_228) < 240)) { |
| int x_235 = data[7]; |
| grey = (0.5f + (float(x_235) / 10.0f)); |
| } else { |
| float x_240 = tint_symbol.y; |
| bool guard233 = true; |
| if ((int(x_240) < 270)) { |
| int x_247 = data[8]; |
| grey = (0.5f + (float(x_247) / 10.0f)); |
| guard233 = false; |
| } else { |
| if (guard233) { |
| float x_252 = x_28.injectionSwitch.y; |
| if (!((0.0f < x_252))) { |
| guard233 = false; |
| } |
| if (guard233) { |
| discard; |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| float x_255 = grey; |
| vec3 x_256 = vec3(x_255, x_255, x_255); |
| x_GLF_color = vec4(x_256.x, x_256.y, x_256.z, 1.0f); |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| struct tint_symbol_4 { |
| vec4 tint_symbol_2; |
| }; |
| struct tint_symbol_5 { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol_1_inner(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| main_out tint_symbol_6 = main_out(x_GLF_color); |
| return tint_symbol_6; |
| } |
| |
| tint_symbol_5 tint_symbol_1(tint_symbol_4 tint_symbol_3) { |
| main_out inner_result = tint_symbol_1_inner(tint_symbol_3.tint_symbol_2); |
| tint_symbol_5 wrapper_result = tint_symbol_5(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| out vec4 x_GLF_color_1; |
| void main() { |
| tint_symbol_4 inputs; |
| inputs.tint_symbol_2 = gl_FragCoord; |
| tint_symbol_5 outputs; |
| outputs = tint_symbol_1(inputs); |
| x_GLF_color_1 = outputs.x_GLF_color_1; |
| } |
| |
| |
| Error parsing GLSL shader: |
| ERROR: 0:32: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:32: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |