| struct buf0 { |
| injected : i32; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_9 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var idx : i32; |
| var m43 : mat4x3<f32>; |
| var ll_1 : i32; |
| var GLF_live6rows : i32; |
| var z : i32; |
| var ll_2 : i32; |
| var ctr : i32; |
| var tempm43 : mat4x3<f32>; |
| var ll_3 : i32; |
| var c : i32; |
| var d : i32; |
| var GLF_live6sums : array<f32, 9>; |
| idx = 0; |
| m43 = mat4x3<f32>(vec3<f32>(1.0, 0.0, 0.0), vec3<f32>(0.0, 1.0, 0.0), vec3<f32>(0.0, 0.0, 1.0), vec3<f32>(0.0, 0.0, 0.0)); |
| ll_1 = 0; |
| GLF_live6rows = 2; |
| loop { |
| let x_18 : i32 = ll_1; |
| let x_19 : i32 = x_9.injected; |
| if ((x_18 >= x_19)) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| break; |
| } |
| let x_20 : i32 = ll_1; |
| ll_1 = (x_20 + 1); |
| let x_22 : i32 = x_9.injected; |
| z = x_22; |
| ll_2 = 0; |
| ctr = 0; |
| loop { |
| let x_23 : i32 = ctr; |
| if ((x_23 < 1)) { |
| } else { |
| break; |
| } |
| let x_24 : i32 = ll_2; |
| let x_25 : i32 = x_9.injected; |
| if ((x_24 >= x_25)) { |
| break; |
| } |
| let x_26 : i32 = ll_2; |
| ll_2 = (x_26 + 1); |
| let x_98 : mat4x3<f32> = m43; |
| tempm43 = x_98; |
| ll_3 = 0; |
| c = 0; |
| loop { |
| let x_28 : i32 = z; |
| if ((1 < x_28)) { |
| } else { |
| break; |
| } |
| d = 0; |
| let x_29 : i32 = c; |
| let x_30 : i32 = c; |
| let x_31 : i32 = c; |
| let x_32 : i32 = d; |
| let x_33 : i32 = d; |
| let x_34 : i32 = d; |
| tempm43[select(0, x_31, ((x_29 >= 0) && (x_30 < 4)))][select(0, x_34, ((x_32 >= 0) && (x_33 < 3)))] = 1.0; |
| |
| continuing { |
| let x_35 : i32 = c; |
| c = (x_35 + 1); |
| } |
| } |
| let x_37 : i32 = idx; |
| let x_38 : i32 = idx; |
| let x_39 : i32 = idx; |
| let x_117 : i32 = select(0, x_39, ((x_37 >= 0) && (x_38 < 9))); |
| let x_40 : i32 = ctr; |
| let x_119 : f32 = m43[x_40].y; |
| let x_121 : f32 = GLF_live6sums[x_117]; |
| GLF_live6sums[x_117] = (x_121 + x_119); |
| |
| continuing { |
| let x_41 : i32 = ctr; |
| ctr = (x_41 + 1); |
| } |
| } |
| let x_43 : i32 = idx; |
| idx = (x_43 + 1); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |