struct Inner { | |
a : vec3<i32>; | |
b : i32; | |
c : vec3<u32>; | |
d : u32; | |
e : vec3<f32>; | |
f : f32; | |
g : vec2<i32>; | |
h : vec2<i32>; | |
i : mat2x3<f32>; | |
[[align(16)]] | |
j : mat3x2<f32>; | |
[[align(16)]] | |
k : [[stride(16)]] array<vec4<i32>, 4>; | |
}; | |
[[block]] | |
struct S { | |
arr : array<Inner, 8>; | |
}; | |
[[binding(0), group(0)]] var<uniform> s : S; | |
[[stage(compute), workgroup_size(1)]] | |
fn main([[builtin(local_invocation_index)]] idx : u32) { | |
let a = s.arr[idx].a; | |
let b = s.arr[idx].b; | |
let c = s.arr[idx].c; | |
let d = s.arr[idx].d; | |
let e = s.arr[idx].e; | |
let f = s.arr[idx].f; | |
let g = s.arr[idx].g; | |
let h = s.arr[idx].h; | |
let i = s.arr[idx].i; | |
} |