struct frexp_result_vec3 { | |
float3 sig; | |
int3 exp; | |
}; | |
frexp_result_vec3 tint_frexp(float3 param_0) { | |
float3 exp; | |
float3 sig = frexp(param_0, exp); | |
frexp_result_vec3 result = {sig, int3(exp)}; | |
return result; | |
} | |
void frexp_a0eb3b() { | |
frexp_result_vec3 res = tint_frexp(float3(0.0f, 0.0f, 0.0f)); | |
} | |
struct tint_symbol { | |
float4 value : SV_Position; | |
}; | |
tint_symbol vertex_main() { | |
frexp_a0eb3b(); | |
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; | |
return tint_symbol_1; | |
} | |
void fragment_main() { | |
frexp_a0eb3b(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
frexp_a0eb3b(); | |
return; | |
} |