#include <metal_stdlib> | |
using namespace metal; | |
struct frexp_result_vec3 { | |
float3 sig; | |
int3 exp; | |
}; | |
frexp_result_vec3 tint_frexp(float3 param_0) { | |
int3 exp; | |
float3 sig = frexp(param_0, exp); | |
return {sig, exp}; | |
} | |
struct tint_symbol { | |
float4 value [[position]]; | |
}; | |
void frexp_a0eb3b() { | |
frexp_result_vec3 res = tint_frexp(float3()); | |
} | |
vertex tint_symbol vertex_main() { | |
frexp_a0eb3b(); | |
tint_symbol const tint_symbol_1 = {.value=float4()}; | |
return tint_symbol_1; | |
} | |
fragment void fragment_main() { | |
frexp_a0eb3b(); | |
return; | |
} | |
kernel void compute_main() { | |
frexp_a0eb3b(); | |
return; | |
} | |