| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| struct modf_result_vec3 { |
| float3 fract; |
| float3 whole; |
| }; |
| modf_result_vec3 tint_modf(float3 param_0) { |
| float3 whole; |
| float3 fract = modf(param_0, whole); |
| return {fract, whole}; |
| } |
| |
| struct tint_symbol { |
| float4 value [[position]]; |
| }; |
| |
| void modf_2199f1() { |
| modf_result_vec3 res = tint_modf(float3()); |
| } |
| |
| vertex tint_symbol vertex_main() { |
| modf_2199f1(); |
| tint_symbol const tint_symbol_1 = {.value=float4()}; |
| return tint_symbol_1; |
| } |
| |
| fragment void fragment_main() { |
| modf_2199f1(); |
| return; |
| } |
| |
| kernel void compute_main() { |
| modf_2199f1(); |
| return; |
| } |
| |