blob: 49a9f84c389000949562d18653e9290e27f59e37 [file] [log] [blame]
void transpose_ed4bdc() {
float2x3 res = transpose(float3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f));
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
transpose_ed4bdc();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
transpose_ed4bdc();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
transpose_ed4bdc();
return;
}