| struct S { |
| float f; |
| uint u; |
| float4 v; |
| }; |
| |
| RWByteAddressBuffer output : register(u0, space0); |
| |
| struct tint_symbol_1 { |
| float f : TEXCOORD0; |
| uint u : TEXCOORD1; |
| float4 v : SV_Position; |
| }; |
| |
| void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, S value) { |
| buffer.Store((offset + 0u), asuint(value.f)); |
| buffer.Store((offset + 4u), asuint(value.u)); |
| buffer.Store4((offset + 128u), asuint(value.v)); |
| } |
| |
| void frag_main(tint_symbol_1 tint_symbol) { |
| const S input = {tint_symbol.f, tint_symbol.u, tint_symbol.v}; |
| const float f = input.f; |
| const uint u = input.u; |
| const float4 v = input.v; |
| tint_symbol_2(output, 0u, input); |
| return; |
| } |