| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct S { |
| /* 0x0000 */ float f; |
| /* 0x0004 */ uint u; |
| /* 0x0008 */ int8_t tint_pad[120]; |
| /* 0x0080 */ packed_float4 v; |
| /* 0x0090 */ int8_t tint_pad_1[112]; |
| }; |
| struct tint_symbol_2 { |
| float f [[user(locn0)]]; |
| uint u [[user(locn1)]]; |
| }; |
| |
| fragment void frag_main(float4 tint_symbol_1 [[position]], tint_symbol_2 tint_symbol [[stage_in]], device S& output [[buffer(0)]]) { |
| S const input = {.f=tint_symbol.f, .u=tint_symbol.u, .v=tint_symbol_1}; |
| float const f = input.f; |
| uint const u = input.u; |
| float4 const v = input.v; |
| output = input; |
| return; |
| } |
| |