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/
tint
/
8ebff3dc85e7997e39592c52e20a4e134baffca8
/
.
/
test
/
shader_io
/
vertex_output_builtins.wgsl.expected.hlsl
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struct
tint_symbol
{
float4 value
:
SV_Position
;
};
tint_symbol main
()
{
const
tint_symbol tint_symbol_1
=
{
float4
(
1.0f
,
2.0f
,
3.0f
,
4.0f
)};
return
tint_symbol_1
;
}