#include <metal_stdlib> | |
using namespace metal; | |
struct main_out { | |
float4 x_2_1; | |
}; | |
struct tint_symbol_1 { | |
float4 x_2_1 [[position]]; | |
}; | |
void main_1(thread float* const tint_symbol_4) { | |
*(tint_symbol_4) = 1.0f; | |
return; | |
} | |
vertex tint_symbol_1 tint_symbol() { | |
thread float tint_symbol_5 = 0.0f; | |
thread float4 tint_symbol_6 = 0.0f; | |
main_1(&(tint_symbol_5)); | |
main_out const tint_symbol_2 = {.x_2_1=tint_symbol_6}; | |
tint_symbol_1 const tint_symbol_3 = {.x_2_1=tint_symbol_2.x_2_1}; | |
return tint_symbol_3; | |
} | |