blob: 12f6b1573386d436e1260079c626d9781d89b63e [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 gl_Position;
};
struct tint_symbol_1 {
float4 gl_Position [[position]];
};
void main_1(thread float* const tint_symbol_4) {
*(tint_symbol_4) = 1.0f;
return;
}
vertex tint_symbol_1 tint_symbol() {
thread float tint_symbol_5 = 0.0f;
thread float4 tint_symbol_6 = 0.0f;
main_1(&(tint_symbol_5));
main_out const tint_symbol_2 = {.gl_Position=tint_symbol_6};
tint_symbol_1 const tint_symbol_3 = {.gl_Position=tint_symbol_2.gl_Position};
return tint_symbol_3;
}