| static float4 gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f); | |
| void main_1() { | |
| return; | |
| } | |
| struct main_out { | |
| float4 gl_Position; | |
| }; | |
| struct tint_symbol { | |
| float4 gl_Position : SV_Position; | |
| }; | |
| tint_symbol main() { | |
| main_1(); | |
| const main_out tint_symbol_1 = {gl_Position}; | |
| const tint_symbol tint_symbol_2 = {tint_symbol_1.gl_Position}; | |
| return tint_symbol_2; | |
| } |