blob: 3a92aaa9d502195551a1584357ee69f3690e1822 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_4_1;
};
struct tint_symbol_2 {
float4 x_4_1 [[position]];
};
void main_1(thread uint* const tint_symbol_5) {
uint const x_2 = *(tint_symbol_5);
return;
}
vertex tint_symbol_2 tint_symbol(uint x_1_param [[instance_id]]) {
thread uint tint_symbol_6 = 0u;
thread float4 tint_symbol_7 = 0.0f;
tint_symbol_6 = x_1_param;
main_1(&(tint_symbol_6));
main_out const tint_symbol_3 = {.x_4_1=tint_symbol_7};
tint_symbol_2 const tint_symbol_4 = {.x_4_1=tint_symbol_3.x_4_1};
return tint_symbol_4;
}