| static float x_1[3] = (float[3])0; |
| static float4 x_2 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| return; |
| } |
| |
| struct main_out { |
| float4 x_2_1; |
| }; |
| struct tint_symbol_1 { |
| float x_1_param : TEXCOORD4; |
| float x_1_param_1 : TEXCOORD5; |
| float x_1_param_2 : TEXCOORD6; |
| }; |
| struct tint_symbol_2 { |
| float4 x_2_1 : SV_Position; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float x_1_param = tint_symbol.x_1_param; |
| const float x_1_param_1 = tint_symbol.x_1_param_1; |
| const float x_1_param_2 = tint_symbol.x_1_param_2; |
| x_1[0] = x_1_param; |
| x_1[1] = x_1_param_1; |
| x_1[2] = x_1_param_2; |
| main_1(); |
| const main_out tint_symbol_3 = {x_2}; |
| const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_2_1}; |
| return tint_symbol_4; |
| } |