| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_array_wrapper { |
| float arr[3]; |
| }; |
| struct main_out { |
| float4 x_2_1; |
| }; |
| struct tint_symbol_2 { |
| float x_1_param [[attribute(4)]]; |
| float x_1_param_1 [[attribute(5)]]; |
| float x_1_param_2 [[attribute(6)]]; |
| }; |
| struct tint_symbol_3 { |
| float4 x_2_1 [[position]]; |
| }; |
| |
| void main_1() { |
| return; |
| } |
| |
| vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { |
| thread tint_array_wrapper tint_symbol_6 = {}; |
| thread float4 tint_symbol_7 = 0.0f; |
| float const x_1_param = tint_symbol_1.x_1_param; |
| float const x_1_param_1 = tint_symbol_1.x_1_param_1; |
| float const x_1_param_2 = tint_symbol_1.x_1_param_2; |
| tint_symbol_6.arr[0] = x_1_param; |
| tint_symbol_6.arr[1] = x_1_param_1; |
| tint_symbol_6.arr[2] = x_1_param_2; |
| main_1(); |
| main_out const tint_symbol_4 = {.x_2_1=tint_symbol_7}; |
| tint_symbol_3 const tint_symbol_5 = {.x_2_1=tint_symbol_4.x_2_1}; |
| return tint_symbol_5; |
| } |
| |