| static float2x4 x_1[2] = (float2x4[2])0; |
| static float4 x_2 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| return; |
| } |
| |
| struct main_out { |
| float4 x_2_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_1_param : TEXCOORD7; |
| float4 x_1_param_1 : TEXCOORD8; |
| float4 x_1_param_2 : TEXCOORD9; |
| float4 x_1_param_3 : TEXCOORD10; |
| }; |
| struct tint_symbol_2 { |
| float4 x_2_1 : SV_Position; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 x_1_param = tint_symbol.x_1_param; |
| const float4 x_1_param_1 = tint_symbol.x_1_param_1; |
| const float4 x_1_param_2 = tint_symbol.x_1_param_2; |
| const float4 x_1_param_3 = tint_symbol.x_1_param_3; |
| x_1[0][0] = x_1_param; |
| x_1[0][1] = x_1_param_1; |
| x_1[1][0] = x_1_param_2; |
| x_1[1][1] = x_1_param_3; |
| main_1(); |
| const main_out tint_symbol_3 = {x_2}; |
| const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_2_1}; |
| return tint_symbol_4; |
| } |