| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_array_wrapper { |
| float arr[3]; |
| }; |
| struct main_out { |
| float x_1_1; |
| float x_1_2; |
| float x_1_3; |
| float4 x_2_1; |
| }; |
| struct tint_symbol_1 { |
| float x_1_1 [[user(locn4)]]; |
| float x_1_2 [[user(locn5)]]; |
| float x_1_3 [[user(locn6)]]; |
| float4 x_2_1 [[position]]; |
| }; |
| |
| void main_1() { |
| return; |
| } |
| |
| vertex tint_symbol_1 tint_symbol() { |
| thread tint_array_wrapper tint_symbol_4 = {}; |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(); |
| main_out const tint_symbol_2 = {.x_1_1=tint_symbol_4.arr[0], .x_1_2=tint_symbol_4.arr[1], .x_1_3=tint_symbol_4.arr[2], .x_2_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_1_1=tint_symbol_2.x_1_1, .x_1_2=tint_symbol_2.x_1_2, .x_1_3=tint_symbol_2.x_1_3, .x_2_1=tint_symbol_2.x_2_1}; |
| return tint_symbol_3; |
| } |
| |