|  | static float2x4 x_1 = float2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); | 
|  | static float4 x_2 = float4(0.0f, 0.0f, 0.0f, 0.0f); | 
|  |  | 
|  | void main_1() { | 
|  | return; | 
|  | } | 
|  |  | 
|  | struct main_out { | 
|  | float4 x_1_1; | 
|  | float4 x_1_2; | 
|  | float4 x_2_1; | 
|  | }; | 
|  | struct tint_symbol { | 
|  | float4 x_1_1 : TEXCOORD9; | 
|  | float4 x_1_2 : TEXCOORD10; | 
|  | float4 x_2_1 : SV_Position; | 
|  | }; | 
|  |  | 
|  | tint_symbol main() { | 
|  | main_1(); | 
|  | const main_out tint_symbol_1 = {x_1[0], x_1[1], x_2}; | 
|  | const tint_symbol tint_symbol_2 = {tint_symbol_1.x_1_1, tint_symbol_1.x_1_2, tint_symbol_1.x_2_1}; | 
|  | return tint_symbol_2; | 
|  | } |