static uint x_4 = 0u; | |
static float4 x_1 = float4(0.0f, 0.0f, 0.0f, 0.0f); | |
void main_1() { | |
const uint x_2 = x_4; | |
return; | |
} | |
struct main_out { | |
float4 x_1_1; | |
}; | |
struct tint_symbol_1 { | |
uint x_4_param : SV_VertexID; | |
}; | |
struct tint_symbol_2 { | |
float4 x_1_1 : SV_Position; | |
}; | |
tint_symbol_2 main(tint_symbol_1 tint_symbol) { | |
const uint x_4_param = tint_symbol.x_4_param; | |
x_4 = x_4_param; | |
main_1(); | |
const main_out tint_symbol_3 = {x_1}; | |
const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_1_1}; | |
return tint_symbol_4; | |
} |