| #include <metal_stdlib> |
| |
| using namespace metal; |
| void main_1(texture2d<float, access::sample> tint_symbol_1, sampler tint_symbol_2) { |
| float4 var_1 = 0.0f; |
| float4 const x_22 = tint_symbol_1.sample(tint_symbol_2, float2(0.0f, 0.0f)); |
| float4 const x_26 = tint_symbol_1.sample(tint_symbol_2, float2(0.0f, 0.0f)); |
| var_1 = (x_22 + x_26); |
| return; |
| } |
| |
| fragment void tint_symbol(texture2d<float, access::sample> tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(1)]]) { |
| main_1(tint_symbol_3, tint_symbol_4); |
| return; |
| } |
| |