#include <metal_stdlib> | |
using namespace metal; | |
struct S { | |
bool field0; | |
uint field1; | |
int field2; | |
float field3; | |
}; | |
void main_1() { | |
S const x_11 = {.field0=false, .field1=0u, .field2=0, .field3=0.0f}; | |
return; | |
} | |
fragment void tint_symbol() { | |
main_1(); | |
return; | |
} | |