#include <metal_stdlib> | |
using namespace metal; | |
struct S { | |
uint algo; | |
}; | |
struct S_1 { | |
uint rithm; | |
}; | |
void main_1() { | |
S var0 = {}; | |
S_1 var1 = {}; | |
S const x_1 = var0; | |
S x_2_1 = x_1; | |
x_2_1.algo = 10u; | |
S const x_2 = x_2_1; | |
S_1 const x_3 = var1; | |
S_1 x_4_1 = x_3; | |
x_4_1.rithm = 11u; | |
S_1 const x_4 = x_4_1; | |
return; | |
} | |
fragment void tint_symbol() { | |
main_1(); | |
return; | |
} | |