| struct tint_array_wrapper { |
| float4 value [[color(0)]]; |
| MyStruct ret_MyStruct() { |
| MyStruct const tint_symbol_2 = {}; |
| tint_array_wrapper ret_MyArray() { |
| tint_array_wrapper const tint_symbol_3 = {.arr={}}; |
| int3 const v4 = int3(1, 1, 1); |
| uint3 const v5 = uint3(1u, 1u, 1u); |
| float3 const v6 = float3(1.0f, 1.0f, 1.0f); |
| float3x3 const v7 = float3x3(v6, v6, v6); |
| MyStruct const v8 = {.f1=1.0f}; |
| tint_array_wrapper const v9 = {.arr={}}; |
| int const v10 = ret_i32(); |
| uint const v11 = ret_u32(); |
| float const v12 = ret_f32(); |
| MyStruct const v13 = ret_MyStruct(); |
| MyStruct const v14 = ret_MyStruct(); |
| tint_array_wrapper const v15 = ret_MyArray(); |
| fragment tint_symbol_1 tint_symbol() { |
| tint_symbol_1 const tint_symbol_4 = {.value=float4(0.0f, 0.0f, 0.0f, 0.0f)}; |