struct MyStruct { | |
float f1; | |
}; | |
static const int v1 = 1; | |
static const uint v2 = 1u; | |
static const float v3 = 1.0f; | |
static const int3 v4 = int3(1, 1, 1); | |
static const uint3 v5 = uint3(1u, 1u, 1u); | |
static const float3 v6 = float3(1.0f, 1.0f, 1.0f); | |
static const float3x3 v7 = float3x3(float3(1.0f, 1.0f, 1.0f), float3(1.0f, 1.0f, 1.0f), float3(1.0f, 1.0f, 1.0f)); | |
static const MyStruct v8 = (MyStruct)0; | |
static const float v9[10] = (float[10])0; | |
struct tint_symbol { | |
float4 value : SV_Target0; | |
}; | |
tint_symbol main() { | |
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; | |
return tint_symbol_1; | |
} |