blob: 9e41aaaa38c825b7f14bd09178fa12fff481ef51 [file] [log] [blame]
cbuffer cbuffer_x_6 : register(b1, space0) {
uint4 x_6[3];
};
cbuffer cbuffer_x_9 : register(b0, space0) {
uint4 x_9[3];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float arr[3] = (float[3])0;
int a = 0;
bool x_69 = false;
bool x_79 = false;
bool x_70_phi = false;
bool x_80_phi = false;
const float x_34 = asfloat(x_6[1].x);
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_36 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
const float x_38 = asfloat(x_6[2].x);
const float tint_symbol_4[3] = {x_34, x_36, x_38};
arr = tint_symbol_4;
a = 0;
while (true) {
const int x_44 = a;
const int x_46 = asint(x_9[1].x);
if ((x_44 <= x_46)) {
} else {
break;
}
const int x_49 = a;
a = (x_49 + 1);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const float x_52 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
arr[x_49] = x_52;
}
const int x_55 = asint(x_9[1].x);
const float x_57 = arr[x_55];
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const float x_59 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const bool x_60 = (x_57 == x_59);
x_70_phi = x_60;
if (x_60) {
const int x_64 = asint(x_9[2].x);
const float x_66 = arr[x_64];
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const float x_68 = asfloat(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
x_69 = (x_66 == x_68);
x_70_phi = x_69;
}
const bool x_70 = x_70_phi;
x_80_phi = x_70;
if (x_70) {
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
const int x_74 = asint(x_9[scalar_offset_4 / 4][scalar_offset_4 % 4]);
const float x_76 = arr[x_74];
const float x_78 = asfloat(x_6[2].x);
x_79 = (x_76 == x_78);
x_80_phi = x_79;
}
if (x_80_phi) {
const int x_85 = asint(x_9[1].x);
const float x_87 = arr[x_85];
const float x_89 = asfloat(x_6[1].x);
const float x_91 = asfloat(x_6[1].x);
const uint scalar_offset_5 = ((16u * uint(0))) / 4;
const float x_93 = asfloat(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]);
x_GLF_color = float4(x_87, x_89, x_91, x_93);
} else {
const float x_96 = asfloat(x_6[1].x);
x_GLF_color = float4(x_96, x_96, x_96, x_96);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_5;
}