| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[5]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int a = 0; |
| int i = 0; |
| int indexable[9] = (int[9])0; |
| const int x_38 = asint(x_6[2].x); |
| a = x_38; |
| const int x_40 = asint(x_6[3].x); |
| i = x_40; |
| while (true) { |
| const int x_45 = i; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_47 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); |
| if ((x_45 < x_47)) { |
| } else { |
| break; |
| } |
| const int x_50 = i; |
| const int x_52 = asint(x_6[4].x); |
| const int tint_symbol_3[9] = {1, 2, 3, 4, 5, 6, 7, 8, 9}; |
| indexable = tint_symbol_3; |
| const int x_55 = indexable[(x_50 % x_52)]; |
| a = (a + x_55); |
| { |
| i = (i + 1); |
| } |
| } |
| const int x_60 = a; |
| const int x_62 = asint(x_6[1].x); |
| if ((x_60 == x_62)) { |
| const int x_68 = asint(x_6[2].x); |
| const int x_71 = asint(x_6[3].x); |
| const int x_74 = asint(x_6[3].x); |
| const int x_77 = asint(x_6[2].x); |
| x_GLF_color = float4(float(x_68), float(x_71), float(x_74), float(x_77)); |
| } else { |
| const int x_81 = asint(x_6[3].x); |
| const float x_82 = float(x_81); |
| x_GLF_color = float4(x_82, x_82, x_82, x_82); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |