blob: 5ae6c98063e7e9aa0b558e6f40607933ced35c71 [file] [log] [blame]
void set_float4(inout float4 vec, int idx, float val) {
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
}
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[2];
};
cbuffer cbuffer_x_10 : register(b1, space0) {
uint4 x_10[4];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float4 v0 = float4(0.0f, 0.0f, 0.0f, 0.0f);
float4 v1 = float4(0.0f, 0.0f, 0.0f, 0.0f);
int a = 0;
int c = 0;
const float x_41 = asfloat(x_6[1].x);
v0 = float4(x_41, x_41, x_41, x_41);
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_44 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
v1 = float4(x_44, x_44, x_44, x_44);
const int x_47 = asint(x_10[1].x);
a = x_47;
while (true) {
const int x_52 = a;
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_54 = asint(x_10[scalar_offset_1 / 4][scalar_offset_1 % 4]);
if ((x_52 < x_54)) {
} else {
break;
}
const int x_58 = asint(x_10[3].x);
c = x_58;
while (true) {
const int x_63 = c;
const int x_65 = asint(x_10[2].x);
if ((x_63 < x_65)) {
} else {
break;
}
const int x_69 = clamp(c, 0, 3);
const float x_71 = asfloat(x_6[1].x);
const float x_73 = v0[x_69];
set_float4(v0, x_69, (x_73 - x_71));
const int x_77 = asint(x_10[1].x);
const int x_79 = asint(x_10[3].x);
if ((x_77 == x_79)) {
const int x_83 = a;
const float x_85 = asfloat(x_6[1].x);
const float x_87 = asfloat(x_6[1].x);
const float x_89 = asfloat(x_6[1].x);
set_float4(v1, x_83, smoothstep(float4(x_85, x_87, x_89, 3.0f), float4(1.0f, 1.0f, 1.0f, 1.0f), v0)[a]);
}
{
c = (c + 1);
}
}
{
a = (a + 1);
}
}
const float x_101 = v1.x;
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const float x_103 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
if ((x_101 == x_103)) {
const int x_109 = asint(x_10[1].x);
const int x_112 = asint(x_10[3].x);
const int x_115 = asint(x_10[3].x);
const int x_118 = asint(x_10[1].x);
x_GLF_color = float4(float(x_109), float(x_112), float(x_115), float(x_118));
} else {
const int x_122 = asint(x_10[3].x);
const float x_123 = float(x_122);
x_GLF_color = float4(x_123, x_123, x_123, x_123);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}