| void set_float4(inout float4 vec, int idx, float val) { |
| vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec; |
| } |
| |
| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[2]; |
| }; |
| cbuffer cbuffer_x_10 : register(b1, space0) { |
| uint4 x_10[4]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float4 v0 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| float4 v1 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| int a = 0; |
| int c = 0; |
| const float x_41 = asfloat(x_6[1].x); |
| v0 = float4(x_41, x_41, x_41, x_41); |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_44 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); |
| v1 = float4(x_44, x_44, x_44, x_44); |
| const int x_47 = asint(x_10[1].x); |
| a = x_47; |
| while (true) { |
| const int x_52 = a; |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_54 = asint(x_10[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| if ((x_52 < x_54)) { |
| } else { |
| break; |
| } |
| const int x_58 = asint(x_10[3].x); |
| c = x_58; |
| while (true) { |
| const int x_63 = c; |
| const int x_65 = asint(x_10[2].x); |
| if ((x_63 < x_65)) { |
| } else { |
| break; |
| } |
| const int x_69 = clamp(c, 0, 3); |
| const float x_71 = asfloat(x_6[1].x); |
| const float x_73 = v0[x_69]; |
| set_float4(v0, x_69, (x_73 - x_71)); |
| const int x_77 = asint(x_10[1].x); |
| const int x_79 = asint(x_10[3].x); |
| if ((x_77 == x_79)) { |
| const int x_83 = a; |
| const float x_85 = asfloat(x_6[1].x); |
| const float x_87 = asfloat(x_6[1].x); |
| const float x_89 = asfloat(x_6[1].x); |
| set_float4(v1, x_83, smoothstep(float4(x_85, x_87, x_89, 3.0f), float4(1.0f, 1.0f, 1.0f, 1.0f), v0)[a]); |
| } |
| { |
| c = (c + 1); |
| } |
| } |
| { |
| a = (a + 1); |
| } |
| } |
| const float x_101 = v1.x; |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const float x_103 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| if ((x_101 == x_103)) { |
| const int x_109 = asint(x_10[1].x); |
| const int x_112 = asint(x_10[3].x); |
| const int x_115 = asint(x_10[3].x); |
| const int x_118 = asint(x_10[1].x); |
| x_GLF_color = float4(float(x_109), float(x_112), float(x_115), float(x_118)); |
| } else { |
| const int x_122 = asint(x_10[3].x); |
| const float x_123 = float(x_122); |
| x_GLF_color = float4(x_123, x_123, x_123, x_123); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |